So far it seems that most people love this new piece of content. Its simplicity makes it attractive and fun to play on those few moments where we all want to relax for a bit.
But while I feel like the majority of people has positive thoughts about it, I'm also sure that we all think that some stuff could be improved, and that it would also be a shame if this was another content that gets abandoned once the next expansion comes. There's a lot of potential here. So I thought, what if we start a thread to post suggestions and ideas (not so much as just raw criticism and opinions about the current content, but things that we would like to see implemented) that we think that would make Island Sanctuary even better for the long run, and last beyond the current expansion?
I'll start with a couple of ideas that I've had while playing in the island:
ISLE SPRINT
Change the skill to a toggle. There's no reason to not have it so when it's an ability that can be activated all the time due to it's low CD, but that gets annoying to use when you want to keep it up for more than 20 seconds. Yes, this is my biggest current gripe, and it should be an easy fix.
WoL TOWN
The island has enough space in the fields to allow for a small town to be built, even with a couple of small farms, and without it getting in the way of the gathering resources. It would be cool if, in the future, we could recruit or accept normal folks looking for a change and that would like to settle on our island. It could be the next project for our island after the current one has ended, where after the WoL has already set up the bases for living there and is self-suficient, we start looking to build our own community. WoL town? I can see it being cool. On top of that, we could recycle our GC squadron to make them the island's official security force.
The gameplay would consist on starting and managing the new town, finding or accepting the new denizens of the isle (each with their own jobs, etc.), solving random issues that could arise, taking care of its economy (built on the current market minigame), etc. Basically the same as now, but with a small twist. It would still be relaxing and not overall complex.
ISLAND RUINS
Imagine that during one of their destruction sprees... I mean... construction sprees, our mammets uncover a cave that was hidden under the rocky terrain. A cave with some ancient ruins for us to explore, be it alone, or with our friends, or even with our squadron (if they're there due to the WoL town idea). More lore, more secrets, more story, more rewards, and especially more fun to be had.
ISLAND HOUSING
Yes, I know that many folks were hoping that this would already be there. And I'm also aware that maybe it was discarded due to the usual "server strain" stuff. But lets keep this suggestion up, with reasonable expectations.
For example, I think that it would be viable to start by allowing a small cottage with the same limits as apartment rooms have, thus not straining the servers more than they already are. Just put a limit to the number of housing rooms/apartments and island cottages that each player can have at the same time, which in turn would not rise the strain on the servers more that what it currently is. Let people choose if they want their small room to be on the housing wards or on the island.
Moreover, this would allow for further expansions in the future, thus enabling expansions to the island cottage so that more items can be added, etc., once there's the capacity to doing so. Housing lite for everyone, and it can be done (I already have a house, but I think that this idea would be nice and even a cool fix for the housing issues).
Those are some small ideas that I had. I'm sure that they can be improved and made better, but I also believe that those would be fun additions to an already fun game mode. Lets post more of those, and lets hope that the thread becomes big enough so that the devs are made aware of the great ideas that the community has to offer. While many of them might not be implemented, perhaps some will.