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  1. #1
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Rithy255 View Post
    The idea of a "support tank" or a more "tanky tank" in trade of a bit of dps sounds good on paper but because with how dps checks are currently, I'm guessing pld/war wasn't tested through the new fights I don't know, they do need both a solid DPS buff outside of the dps check being really hard.
    It feels bad, i Wish people could play what class they wanted instead of having to worry if they're going to be a burden to their own raid group.

    I know if I was a week 1 player I wouldn't want to play another tank for my first clear, I'd always want to play paladin because its my main and favourite job, from fantasy and gameplay I wouldn't wanna be on something else because "it's meta" but at the same time I'd feel guilty taking in a job that is underperforming, this likely won't be a issue soon, because gear is going to be better and better with each week, but it's still really upsetting to hear, that week one raiders might feel discouraged to take a job because it's not performing well

    That being said I don't think "just fix damage lol" is always the best balance, at least I'd like to see a few more adjustments outside of potency buffs. I'd like to some of paladins Tanking kit buffed/tweaked, maybe some rotation adjustments (that don't ruin the jobs complexity too much). Obviously theirs no one solution and any change won't make everyone happy.
    I compare it to Dark Knight I really dislike how it plays I dislike the job design and its general defensive kit, but because it performing well right now doesn't make it a "good tank" in my eyes (people are allowed to enjoy DRK ect). I think theirs plenty of issues that aren't just dps focused that shouldn't go ignored or at least i think both should be addressed, right now the output of paladins and warriors come first but in general looking into the tanks as a whole is needed.
    Thing is being more tanky for a DPS trade off doesn't work in this game, everything can be planned out with mitigation planning making it effectively useless than being good with a average healer, no raider would ever bring it to Savage/Ultimates. After clearing P8S week one, it isn't just Paladin that is bad for it, there are 4 other jobs really bad for P8S with it's crazy DPS check that you're griefing the team if you're running them.

    Paladin can easily have a rotation fix if it's rotation bursts are synced on the 2 min-60s bursts accurately instead of cutting GCDs just to be in sync (Oh wait, that makes it lose DPS). SHBs Paladin was fine for allowing to skip 1 Atonement Or Holy Spirit and remain on par with GNB/DRK. Adding more GCDs and nerfing Atonement to the ground made it terribly awkward to play, the highest potencies is from Holy Spirit/Blades but you have to open FoF for the highest effective DPS, but oh wait it screws the job over from burst windows, and oh wait it can't burst straight to Holy Spirits because it's a DPS loss. Honestly this job is fundamentally broken and close to unplayable for how it works, and it's almost on approach of 2.0 Warrior. It's got the miti but where is this job going to? It's an utter trash mess griefing tank, even Warrior got a correct a buff, adding slightly more potencies isn't going to fix Paladin. GNB/DRK will still trash it to the ground because "They sync to burst windows".
    (1)
    Last edited by Undeadfire; 09-06-2022 at 08:34 AM.
    Gae Bolg Animus 18/04/2014

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