Quote Originally Posted by eagledorf View Post
Sheltron is by a massive margin also now the weakest flexible cooldown of all the tanks.
Paladin's got a lot of problems right now and I don't want to downplay them, but this really isn't one of them.

The correct way to be handling tankbusters in this raid tier for any party composition besides DRK/GNB is for both tanks to use their short-mitigation skills on each other. Intervention, buffed by Rampart or Sentinel, is 28% mitigation on your co-tank with a 1000 potency heal, and in return you receive 28% mitigation and a 900 potency heal (GNB), 10% mitigation and a 25% HP shield (DRK), or 19% mitigation and 2000 potency of shields and healing (WAR). Since PLD has enough time to get to 100 Oath in between almost every buster in the tier, Sheltron can be added on top of this for 15% DR, 1000 potency of healing, and the 20% block on the initial hit.

PLD's problems (which are considerable) are, as ever, mostly down to having a rigid rotation that feels out of step with the design of the rest of the game and doesn't really pay off even if you do it well, and skills like Passage of Arms and Cover that are just too niche and situational to really produce much value. In terms of actual tankbuster mitigation, PLD is considerably stronger than DRK and GNB due to the ability to use Sheltron and Intervention at the same time, so long as you coordinate with your co-tank to trade mitigation instead of each player using their skills on themselves.