Quote Originally Posted by Enkidoh View Post
Divine Veil doesn't give you a defense boost as well because that fits the whole image of the PLD being a selfless knight in the first place; protecting and putting others before themself. We already have a bunch of other mitigation tools (Rampart which used to be a GLA skill before it became tank role, Sentinel, Holy Sheltron, Hallowed Ground, Passage of Arms) anyway, so it's not a big deal. I think I can overlook not having another buff for myself on Divine Veil. Quality rather than quantity, and using what you have wisely and effectively is the key.
Lore should never trump gameplay. Otherwise, you get nonsense like Living Dead being overwhelmingly the worst invuln in the game for six years because it was the only one that will actually kill you. In fact, the only reason that was finally changed is healers simply weren't healing it—particularly Sage. Furthermore, you mention quality over quantity yet from a functional perspective, Divine Veil is the worst raid wide mitigation and Passage is rarely a gain due to content never being designed around having two of essentially the same thing. Adding to that, Paladin has the weakest personal mitigation. Which is ironic considering it's the only one with a shield.