Quote Originally Posted by Issaella View Post
No, there should be challenging activities to do in the endgame for a variety of playstyles/skill levels. You know like most other MMOs have? GW2 has multiple tiers of fractals and raids. WoW has multiple tiers of raids and M+ (as much as I hate M+). Endgame=/=max difficulty or nothing. Something the developers in FF14 don't seem to understand.



None of those are challenging activities. Those are casual activities meant to be done by anyone, but then you know that because you are just setting up a straw-man that you can pick apart. Normal Raids and Expert dungeons are not challenging to me in the slightest, I 1-shot them day 1, I'm bored with them after a couple weeks. Conversely Sav/Ex and the new Unreal require me to invest so much energy/effort that is ceases to be a fun challenge to overcome and just turns into how many hours am I willing to get kicked in the you-know-what just to get a stupid piece of gear or a cosmetic. I can do it, at least some of it, it's just not enjoyable, at all. It's either faceroll or meat-grinder, those are the only two options, there is literally no challenging content to do in between. And I just don't really have the energy/tolerance to engage with meat-grinder anymore so I'm left with nothing to do. In the prev patch Unreal filled in that gap, now it's back to auto-piloting Normal/Expert and that, tbh, pisses me off.
Not to take sides, but looking at the outside looking in, that definitely looks like you are contradicting yourself in the same post.