Tbf, different people relax differently.
Some, such as yourself if I may presume, like a direction or goal. Whereas others such as myself can find relaxation in aimlessness.
It's accurate to say it's removed from the rest of the game. Most of what you find here is aesthetics. The featured items are all unique and untradable. Nothing will give you any kind of advantage in the game. The materia can be gained so much faster and easier elsewhere. It's just there as something to buy once you pass the point of getting all the other items.
Picking up 1 piece of sand with your hands.
Seems viable.
Digging up sand? Here have ONE PIECE OF SAND.
Upgraded tools should allow you to gather more of an item, similar to how perception works in actual gathering.
Probably removed from the game, in the sense that aside from the initial unlock requirement, the entirety of the progression of Island Sanctuary is independent. In the sense that; You do not need to be adequately geared, the progression of crafting and gathering here is independent of DoH/L outside, similarly, your currency outside of Island Sanctuary does not matter. That is probably what they meant by "Removed from the game" - and not - "Well no aesthetic rewards for you to use outside"
That being said, seemingly the only outside nuance there is, is the expert recipe for Level 90, which is potentially tied to an aesthetic inside of Island Sanctuary (Presumably)
The island prism. They wanted something to allow for customization, but without costing more of the island currency. As you upgrade your hideaway and buildings, you'll start to see options for using these.
You're actually wrong. When you get the shovel you dig up two different units of sand. It's the same with any other tools. You get one item you would get by hand, plus one for using the tool.
An increased yield would be nice, even if not an increase to EXP, but seeing as I've gone through around 4000 Sand already, not entirely sure how I feel about 8,000 (Sulks). They could've also used this as a way to play into introducing other gathered items to potentially upgrade tools. e.g., Bronze > Iron > Steel, whilst granting benefits beyond just a second item from where you are gathering. Shame, really. Could have been a nice mechanic early on too
I wish more things in the game were slow and inefficient. This is an MMORPG, not Fortnite. It's purpose is to literally waste your time, without making you feel like it's a waste.
Yes my only argument on that would be, would it have hurted to give you 20exp on them nodes :P
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