12: This one's actually pretty simple imho. It's because they're both right there when you hit island return. Very easy and simple to get to. Also because you can have multiple workshops and granaries, it would be pretty dumb for them to go to only one since you manage all the buildings from them.
13: Needless dig at "if" they grow. You know when they'll finish growing. It's literally only 2 days. Anyway, personally I'd rather them not add another button for it, especially since you also use "gather" for your leavings from animals, and the pasture and farm are right next to each other.
14: Everyone loves pointless submenus, am I right? The approach to make them all easily recognizable buttons as soon as you click the modes button is far better. Is it a little cluttered, maybe, but I think it works a lot better especially since really the only two that this matters for are the pasture commands and farm commands. Really the only way I think it could be improved for the farm specifically is to make it context sensitive. Click an empty bed of dirt to select seeds to plant. Click planted seeds that can be watered. I personally don't feel that cull even needs to exist. Let people remove plants early from the farm manager guy instead so then you can just click ready to pick plants and take them. This could also work for pastures too, clicking an animal out of range to be pet/fed beckons them, and when in range, feeding takes priority and then you can pet them.
15: I soooooooorta agree on this however it is this way mostly for lore reasons. Could it be worked around, sure. It's very easy to argue that "Oh they wrote themselves into a corner." They likely did, but as-is, it makes sense. Would it be NICE if it was opened up way earlier? I think so, but story-wise I can't think of a time to fit it in because of how things are structured, especially since it involves two key characters to set it up, Tataru and Merlwyb. We know what Tataru's doing throughout almost the entirety of ARR-Endwalker. There's very little wiggle room to fit in something like Island Sanctuary, lore-wise earlier than it currently is. And Merlwyb definitely did NOT have the time for this pre-Endwalker either. Also needless dig again. At no point was this advertised as a side-hustle. It has always been marketed as content to relax and take your time with. You are contradicting yourself because you said earlier that you recognized they marketed it as fun and relaxing, now you're calling it a "side hustle lie". Get over yourself man. You even say they advertised it as a fun escape in your next post. Where is the consistency?
In conclusion, this "review" was awful. You barely made any points at all and rambled about the same repeated notion that you're impatient or just outright lied to people. Please reconsider what you even came to this content for, because if it's to profit in any way, you're missing the point. Thanks.

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