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  1. #1
    Player
    Khalitas's Avatar
    Join Date
    Jul 2022
    Posts
    7
    Character
    Khalitas Rakshasa
    World
    Midgardsormr
    Main Class
    Archer Lv 57

    Game responsiveness/“server tick”

    I’ve been loving FFXIV and really enjoying the PvP. I just wish the game was a bit more…responsive? I’ve seen this discussed around the internet, FFXIV combat has some sort of input delay or server ticks that make the combat feel just slightly slow. Can this ever be addressed? It’s noticeable in pve but extremely noticeable in pvp. The obvious comparison is WoW but also almost any other online PvP game. Skills/actions usually feel immediate. I’m FFXIV it always feels like there’s a slight delay?
    (2)

  2. #2
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    665
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    There a lot of factors. Are you east coast or other country? Do you play wireless or wired? If you are closer to the servers the better responsive you have the further away you are the more unresponsive the game is. I strongly advice wired on this game.
    (1)

  3. #3
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,600
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Taking measures to reduce your ping (VPN maybe, wired connection, and similar) can help a little bit, but the server tick rate on this game is definitely on the low end, and you will see at least some responsiveness issues regardless.
    (3)

  4. #4
    Player
    Khalitas's Avatar
    Join Date
    Jul 2022
    Posts
    7
    Character
    Khalitas Rakshasa
    World
    Midgardsormr
    Main Class
    Archer Lv 57
    I’m east coast and have solid ping. It just seems like a server/design issue more than anything? Its not atrocious but it’s definitely there, more so than something like WoW, ESO, Lost Ark.
    (0)

  5. #5
    Player
    Khalitas's Avatar
    Join Date
    Jul 2022
    Posts
    7
    Character
    Khalitas Rakshasa
    World
    Midgardsormr
    Main Class
    Archer Lv 57
    Quote Originally Posted by Rolder50 View Post
    Taking measures to reduce your ping (VPN maybe, wired connection, and similar) can help a little bit, but the server tick rate on this game is definitely on the low end, and you will see at least some responsiveness issues regardless.
    This seems to really be it. Have the devs ever discussed increasing the server tick rate?
    (0)

  6. #6
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    665
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Khalitas View Post
    I’m east coast and have solid ping. It just seems like a server/design issue more than anything? Its not atrocious but it’s definitely there, more so than something like WoW, ESO, Lost Ark.
    I'm sorry to tell you, but the servers are on west coast. So you will feel unresponsive of the game until SE add east coast server. Knowing they're history the chance are slim. WOW,LOS Have east coast servers and ESO servers is on Texas.
    (1)

  7. #7
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    98
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Khalitas View Post
    I’ve been loving FFXIV and really enjoying the PvP. I just wish the game was a bit more…responsive? I’ve seen this discussed around the internet, FFXIV combat has some sort of input delay or server ticks that make the combat feel just slightly slow. Can this ever be addressed? It’s noticeable in pve but extremely noticeable in pvp. The obvious comparison is WoW but also almost any other online PvP game. Skills/actions usually feel immediate. I’m FFXIV it always feels like there’s a slight delay?
    The game behaves in a slightly different manner that makes it feel "slow", the most classic mechanism of this being the "if you're in the AOE when it goes off, you get hit, if you're out you're out, even if you move back in." That's just how the game is designed, but I get it could, from the perspective of someone coming off WOW especially, make it feel "slow". There's also some infrequent animation locks on using OGCDs, especially notable on the dragoon class and NIN prior to assassinate becoming DWAD. TBH, maybe I'm just more used to every game within the MMO genre behaving differently after 20 years. Maybe after so many years of playing I'm used to FFXIV. Maybe I'm just plain getting older. But FFXIV just doesn't feel any slower or less responsive to me than any other game in the genre. It's not a pure unadulterated twitch-rules game.
    (0)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,820
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    A lot of people say there is a "server tick", but in my experience with most mechanics, avoiding an aoe by the time the cast is complete means you avoided it. Sometimes you have to avoid it earlier than that the higher your ping is, but that's it.

    There isn't a thing where you can avoid an aoe before the cast time and still get hit (unless it is one of the few mechanics in the entire game that works differently). Just never had that at all. For people that do, it's just ping or a computer/ISP that delays network traffic.

    Weaponskills/spells are instant, but abilities are slow because there is an animation delay. Note very carefully the difference between a weaponskill/spell and an ability. An ability can go through a whole animation before finally executing the effect.

    You probably experience that the effect of an ability doesn't display the result (deaths, stuns) immediately. I think part of that is the animation delays and part of it is ping. In pvp, by the time your stun reaches the server and communicates that it worked to you, the player has moved a long distance and then finally gets stunned. Maybe there is an actual server tick for the result of your actions, I don't know. But one way or another, this tick doesn't affect your ability to avoid attacks before a cast finishes.

    I notice the effect of ping most in pvp, chocobo racing and the delay on pressing abilities.

    There is a server tick for dots and they tick every 3 seconds.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    530
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    A lot of people say there is a "server tick", but in my experience with most mechanics, avoiding an aoe by the time the cast is complete means you avoided it. Sometimes you have to avoid it earlier than that the higher your ping is, but that's it.

    There isn't a thing where you can avoid an aoe before the cast time and still get hit (unless it is one of the few mechanics in the entire game that works differently). Just never had that at all. For people that do, it's just ping or a computer/ISP that delays network traffic.

    Weaponskills/spells are instant, but abilities are slow because there is an animation delay. Note very carefully the difference between a weaponskill/spell and an ability. An ability can go through a whole animation before finally executing the effect.

    You probably experience that the effect of an ability doesn't display the result (deaths, stuns) immediately. I think part of that is the animation delays and part of it is ping. In pvp, by the time your stun reaches the server and communicates that it worked to you, the player has moved a long distance and then finally gets stunned. Maybe there is an actual server tick for the result of your actions, I don't know. But one way or another, this tick doesn't affect your ability to avoid attacks before a cast finishes.

    I notice the effect of ping most in pvp, chocobo racing and the delay on pressing abilities.

    There is a server tick for dots and they tick every 3 seconds.
    (4)

  10. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Jeeqbit View Post
    There isn't a thing where you can avoid an aoe before the cast time and still get hit (unless it is one of the few mechanics in the entire game that works differently). Just never had that at all. For people that do, it's just ping or a computer/ISP that delays network traffic..
    Oh there is and it's everywhere you look. The damage to a large number of attacks is calculated early. Which is why not only do you get hit when you run out at the last instant. But it also means you can run into the bad. And not get hit as it explodes around you. Because you weren't in it half a second ago when the game calculate dthe damage..

    It's a pretty big gripe about the game because it makes learning and understanding things that much more difficult. Because there's no consistency between what you see and what is actually happening.. especially in situation where several mechanics happen at once. And your trying to see which one got you..
    (1)

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