I miss Spire but I’m fine with Bole and Arrow. I thought they should of given us Bole over Ewer anyway.
I miss Spire but I’m fine with Bole and Arrow. I thought they should of given us Bole over Ewer anyway.
The Spire was too broken (and you're incredibly delusional for thinking otherwise) while the Ewer was useless in a lot situations. It's a good change.
For those of you crying that "spire was too broken" - context is all. Spire in CC with a group that stays with the AST is one thing, it was a buff that the group would utilize to its full potential. Spire in other circumstances was definitely not broken- there could be multiple circumstances when party members miss the buff. Taking spire away and then not adjusting AST personal LB generation ? Doesn't make any sense.
So where you would say "it's a good change" is like SE applying changes just by looking at win rates without also providing metrics on how often a job is played (pick rates) . It doesn't tell the full story, and in the case of SE their job tweaks look odd as a consequence.
With a 51% win rate, in a game mode that's solo queue only, no, it wasn't. Maybe this was nerfed for 8 person FL queuers? In CC it was, at best, a little too strong. The job now is not good. I agree the job needed a change because your first two draws of the game being The Spire vs. The Ewer made too big of a difference in the match's outcome.
Just because a change was needed doesn't mean that any change at all is a good change.
In FL, spire was dependant upon your group- if you and your group were able to stay together AND if RNG was on your side- then you would get a lot of benefit out of it. If on the other hand, you weren't drawing spire and/or your party was either getting annihilated or running in completely different directions, taking them out out your buff range- then the benefit was clearly not as strong. So I don't see why FL would justify this change.With a 51% win rate, in a game mode that's solo queue only, no, it wasn't. Maybe this was nerfed for 8 person FL queuers? In CC it was, at best, a little too strong. The job now is not good. I agree the job needed a change because your first two draws of the game being The Spire vs. The Ewer made too big of a difference in the match's outcome.
Just because a change was needed doesn't mean that any change at all is a good change.
I'm even less convinced given that AST PVE changes to minor arcana , which in principle were a good idea, ended up being poorly implemented and will hopefully get patched.
You can't group queue in CC, so after the first 2 draws, it can become very hard to buff 3+ people with randoms.
In frontlines you can queue as an 8 party group. I can easily see how an pre-nerf AST in an 8 person group in discord could cause problems in frontlines. Regardless of what SE was thinking or trying to accomplish, I think AST was way too harshly nerfed.
PvP in this game is pretty terrible tbh. We have a bunch of people who are only used to pre-choreographed fights try to use skill for the first time lol. I think one of the biggest issues though is the terrible matchmaking. The game seems to favor fast queue times over attempting to queue players with people of similar ranks; often times I get matches with 3 different tiers all in the same fight... Like what??? What's even worse than matchmaking though? The lack of a fatigue system for CC. The fact that you can be stun-locked for 8+ seconds goes to show the devs no nothing about what competitive gameplay should look like.
Now that I got that rant out of the way, since I main AST, it doesn't surprise me. They could've buffed some of AST damage in exchange to the nerfs. It's so incredibly bad now lol all it had to make it good was those cards...They didn't have to nerf every single decent aspect of the job lol. Hopefully AST gets a boost in LB gauge and some damage buffs or something cuz it's kinda bleh atm lol
Last edited by RyoXander; 08-28-2022 at 05:08 PM.
It got so much worse after 6.2 dropped. Before that you'd maybe have an odd silver in a bronze game but now I've seen full bronze teams go against teams with 2 gold, a silver and 2 bronze. Like what the fuck is this matchmaking.PvP in this game is pretty terrible tbh. We have a bunch of people who are only used to pre-choreographed fights try to use skill for the first time lol. I think one of the biggest issues though is the terrible matchmaking. The game seems to favor fast queue times over attempting to queue players with people of similar ranks; often times I get matches with 3 different tiers all in the same fight... Like what??? What's even worse than matchmaking though? The lack of a fatigue system for CC. The fact that you can be stun-locked for 8+ seconds goes to show the devs no nothing about what competitive gameplay should look like.
Now that I got that rant out of the way, since I main AST, it doesn't surprise me. They could've buffed some of AST damage in exchange to the nerfs. It's so incredibly bad now lol all it had to make it good was those cards...They didn't have to nerf every single decent aspect of the job lol. Hopefully AST gets a boost in LB gauge and some damage buffs or something cuz it's kinda bleh atm lol
And post update AST is just SCH but better lol. Absolutely gutted and they even nerfed SCH's numbers DOWN for some reason.
SCH was by far the highest win-rate class in CC. I'm not sure what changed for them or if those changes were overboard (like with AST), but that's probably why SCH got a nerf.
It's mostly the adlo/biolysis AoEs every 15secs......THAT's it, but that doesn't mean it was the best healer job in PvP. It was mainly AST, it's the......"employee of the year" in a sense. It WAS WHM at first, but after seeing the meta with AoE spire/LB or AoE balance/LB combined with other LBs from other jobs. It was disgusting if planned well. SCH doesn't have that so it make sense to have the high rate because it's not the most played, but have the most wins. We only have what the devs have given us, but if they were to give us in better context, the rate of play would be low. Now that AST is SCH v2.0, I can see crazy things happening with AoE Arrow/LB. 10% on everything including movement speed, LB with 30% dmg buff/dmg reduction with their gravity 2s and/or LBs from other jobs. I can see that more scary or equal to with spire buffs/LB.
SCH will have the same rate if they report it again. High rate, but low participation play......I'm betting on it.
Edit: The more I think about it, this was a mistake on the change lol. AST can have a quicker macrocosmos, a quicker gravity 2, a quicker draw. This is.......lol. They'll have to buff SCH again lol.
Last edited by Osmond; 08-29-2022 at 08:36 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.