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Thread: SAM is dead

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  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by xAFROx View Post
    5.55 was the best iteration of SAM imo. At that point, nothing had been pruned, kenki costs were varied and made sense. And tsubame wasn't at 2 charges to make everything feel odd with cooldown timings.
    Agreed.

    I personally think Ogi was a good addition, as it basically added another 2 GCD's over two minutes, which wouldn't destroy SkS choice but did make finding fillers a bit smoother. Charges on Tsubame and Meikyo were something I was initially open-minded about but quickly grew to dislike. All it does is shove SAM into a 2 minute burst window and in a very awkward way to boot. The further addition of Shifu/Jinpu buffs on finishers via Meikyo now meant you lost that feel of progressive build-up and Sen opener flexibility that once gave SAM more depth. Lastly, the addition of Shoha 2 and Fuga "upgrading" to a circle aoe were just the finishing touches that made 6.0 SAM feel less "together" than 5.55 SAM was.

    Has anyone here been paying attention to the dps disparity that exists between tanks for the first week of P5-8S? It's pretty bad; GNB and DRK are ahead of PLD and WAR by 400-600 dps, which is up to a 10% difference. We haven't had job balance that bad since early Stormblood. Echoing my previous comments on job design/balance/direction, it really feels like things are being phoned in more than ever now, like the job balancing team is burnt out and just going "fuck it" while they throw solutions at the wall to see what sticks. Cave Johnson would be proud, but he would also probably fire them for huffing moon dust.
    (3)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Quor View Post
    Has anyone here been paying attention to the dps disparity that exists between tanks for the first week of P5-8S? It's pretty bad; GNB and DRK are ahead of PLD and WAR by 400-600 dps, which is up to a 10% difference. We haven't had job balance that bad since early Stormblood. Echoing my previous comments on job design/balance/direction, it really feels like things are being phoned in more than ever now, like the job balancing team is burnt out and just going "fuck it" while they throw solutions at the wall to see what sticks. Cave Johnson would be proud, but he would also probably fire them for huffing moon dust.
    For outsiders looking in, can't really say until we see more data come in.

    Looking at the tier 1 charts, a 400-600 difference falls in line to the differences we saw in both 6.0 and 6.1. Apply gear scaling upwards and extending that lead to 500-600 isn't out of reason. The difference this time around is that it actively walled some "Week 1" groups.

    Frankly, I wouldn't worry about it. That wall literally disappeared this week for those who couldn't hop it last week, and it won't exist for all the non-week 1 groups out there, outside Friday+ PFing.
    (1)

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