Quote Originally Posted by RyuuZero View Post
*snip*
So do you mean to tell me that at level 80, you just never use up your Meditation stacks and overcap them during dungeon pulls?

In the event that it upgrades, it wouldn't be a single target, and then when you regain the ability to use it again in that instance, it can be used on a single target boss. It eliminates clutter without altering the flow of gameplay, nor would we lose anything from it when the choice you keep talking about is literally a situation between a and b, but they do the same thing, use the same resource. If ffxiv were designed differently, I would be trying to explain why so many people have made the same few suggestions to you. But due to the way the game is, there really is no reason for it to exist. Times where an actual choice between the two redundant skills in a given moment do not exist.

You really aren't getting the argument everyone is making. I get what you mean. I do. And having an aoe variant of a resource is fine. But literally every skill we keep getting is an aoe, and then, because we keep using it in boss fights, we're given a single target variant instead of something actually new. They share a cooldown. They cost the same. By that logic, if the need to have them both exist really matters so much, they should technically be obtained at the same level. But they aren't. That level it was obtained at, could have easily been a trait for an upgrade while we gain something actually new and unique to add to the kit, rather than "here's guren but for boss fights, and shoha but for dungeons."

They could be upgraded to have both ranges of effect and nothing would be truly lost.

And I call it an obsession because every thread, the moment anyone so much as breathes towards the idea of cleaning up the bar while maintaining all our current resources you make a huge post about how that just makes it Dragoon, which it wouldn't.

I honestly hope in the next xpac we don't get a Single variant of namikiri. But I'm about 95% sure that's what will happen because that's what they've done every xpac since. The redundancy of the kit is just annoying at times. No other job has a button that is purely situational beyond their basic aoe combo. Most other jobs have at most, 1 or 2 buttons that never get used in a good portion of content, because there is no aoe in that content. But sam has 3, and by the likelihood of your preference, it'll have 4 in another couple years.