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Thread: SAM is dead

  1. #71
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Glad some people are still seeing the “light” in all this SAM/Kaiten constant spam madness which truly is far disruptive & obnoxious, often overflooding most of other DPS posts related as if in mere attempts to persistent call out SE or Yoshi.

    People, the changes were long in effect..if you’re not pleased then don’t bother with the job altogether; simple.

    No amount of constant pressure nor overflooding the DPS post will further convince them to revert it, moreso your condescending attitudes & just further setting the flames as usual.

    Its time this charade ends once & for all….

    -sips wine-
    (0)

  2. #72
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    It sucks that sam, one of the highest skill ceiling in shb, now is one of the easiest jobs in game. Losing looping (still there but required), losing kenki spenders, and management losing the significance of positionals, and needing to fix your loops were some of the most fun I've had in this game. I still like sam's aesthetics but I don't enjoy it as much as I did and I don't need to think anymore which sucks lol
    (6)

  3. #73
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Darkpaw View Post
    Mch’s have been screaming to end ping reliance on their job since heavensward. Drks screamed for scourge to return for years and years (seriously the amount of give back scourge threads were ludicrous), ast’s about their card systems..

    Chances are Kaiten will never come back, which lets be honest. You don’t miss the skill you miss the big number the skill provided. I dont really care about Kaiten as a skill but there does need to be alternative uses for kenki other than shinten and kyuten.
    MCH should have charges like Inner Release/Bunshin/Bloodweapon/Delirium. Doesn't make sense why it doesn't. As a DRK I still want Scourge back because it felt good to use, I'd gladly trade Salted Earth for it. I do much prefer old AST cards, AST just has never felt fun since they were reworked.

    I miss Kaiten for the button, the animation and the playstyle. The big number is irrelevant to me, I just want the act of pressing Kaiten, seeing the animation, planning my gauge around it, and then hitting my big hitters. That is the quintessential job fantasy of SAM for me, it's what defines it.
    (4)

  4. #74
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    The gauge hardly matters now. Without something to balance the spending, there is literally no point to keep track of it or to decide when to use.

    Not to mention, tenka goken is still bad. Tiny potency boost, but it hasn't even been given the same kind of treatment as midare and ogi. Would like them to actually address the backlash that started pre-6.1 if they can make a statement about blm being overturned after some memes on social media, they should be able to say something about why the entire flow of our kit has been neutered so early into the xpac if they want to innovate 'later'.. why alter anything before that time?
    (5)

  5. #75
    Player
    KurenXIV's Avatar
    Join Date
    Apr 2022
    Posts
    126
    Character
    Kuren Karashi
    World
    Siren
    Main Class
    Ninja Lv 100
    SAM is indeed dead and the games almost completely to the point of being fully homogenized to the point where everything's the same.

    From all the forum posts and feedback it's clear there's two camps of people in this:
    1) Those that hate the changes because it negatively impacts their enjoyment of the job to the point of dropping it all together (or the game like myself)
    and
    2) Those that don't mind the changes but were still playing and enjoying the job before the changes

    In other words, if SAM was reverted to how it was in 6.08, the people in camp 2 would still play it.

    It's been said before but I'll echo the sentiments again: this is surprisingly similar to what WoW did many years ago; they removed all the core identities of their classes and people got bored and jumped from class to class till eventually many players couldn't find something they enjoyed.

    It's extra frustrating as the devs worked so hard to salvage XIV with ARR and worked so hard over so many years getting the game back to a really good place; but then they just drop the ball and get in the way of their own success.

    From baffling gameplay changes, to homogenizing jobs, to reducing the amount of content we get per-patch, to increasing the wait time between patches, to not having enough server capacity for the thousands upon thousands upon thousands of new players that just want to try the damn game, to rushing the conclusion of the main story arc . . . it just all around feels like everything is going downhill.
    (12)

  6. #76
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by KurenXIV View Post
    SAM is indeed dead and the games almost completely to the point of being fully homogenized to the point where everything's the same.

    From all the forum posts and feedback it's clear there's two camps of people in this:
    1) Those that hate the changes because it negatively impacts their enjoyment of the job to the point of dropping it all together (or the game like myself)
    and
    2) Those that don't mind the changes but were still playing and enjoying the job before the changes

    In other words, if SAM was reverted to how it was in 6.08, the people in camp 2 would still play it.

    It's been said before but I'll echo the sentiments again: this is surprisingly similar to what WoW did many years ago; they removed all the core identities of their classes and people got bored and jumped from class to class till eventually many players couldn't find something they enjoyed.

    It's extra frustrating as the devs worked so hard to salvage XIV with ARR and worked so hard over so many years getting the game back to a really good place; but then they just drop the ball and get in the way of their own success.

    From baffling gameplay changes, to homogenizing jobs, to reducing the amount of content we get per-patch, to increasing the wait time between patches, to not having enough server capacity for the thousands upon thousands upon thousands of new players that just want to try the damn game, to rushing the conclusion of the main story arc . . . it just all around feels like everything is going downhill.
    Team 2 is extremely minor as well, and most only play sam very casually.
    (5)

  7. #77
    Player
    CienFleur's Avatar
    Join Date
    Oct 2015
    Location
    Ul'Dah
    Posts
    234
    Character
    Malik Knight
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Deithwen View Post
    The "people have it worse than you out there" argument. So we can't complain about anything unless we are starving or dying?
    I'll go ahead and tell you to apply what you preach to yourself. Go away and stop complaining about us providing feedbak that Yoshi P asked for.
    From Your Reply I'm Going To Assume That You Are Vain, Conceited & A Selfish Person Who Cares Only About Themselves. The Entire World Is Suffering, There Are Real Problems Out There & You Are Worried About A Minor Change In A Game? The Job Is Playable Just Fine

    I, Unlike You Am Not The One Complaining About This... Soul-Shattering Inconvenience, Oh & Btw... I'm Not Perfect But I Try To Help Here & There.
    (Yes I Already Apply What I Preach)

    Did Yoshida-San Really Ask For Feedback Regarding This Dilemma? Don't You Think That There Are More Important In-Game Issues That Are More Important Than A Skill & Damage Numbers? If You Answer Yes Then... How Pitiful
    (0)
    Last edited by CienFleur; 08-27-2022 at 06:39 AM.

  8. #78
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Darkpaw View Post
    The funny thing is hearing over and over “why isn’t SE listening to our feedback” like this is the first time in the game’s history the devs haven’t listened to westerner feedback about a job.

    Mch’s have been screaming to end ping reliance on their job since heavensward. Drks screamed for scourge to return for years and years (seriously the amount of give back scourge threads were ludicrous), ast’s about their card systems..

    Chances are Kaiten will never come back, which lets be honest. You don’t miss the skill you miss the big number the skill provided. I dont really care about Kaiten as a skill but there does need to be alternative uses for kenki other than shinten and kyuten.

    There does need to be a better impact of the Iai skills to make them feel like the big number they should be.

    Ultimately is samurai dead? No. It’s not. See several of them running around daily and am actually enjoying leveling it myself however i do notice the absence of kaiten and can see there are still flaws that need to be… tweaked. But screaming dead job is disingenuous . There are jobs in this game in far worse shape than samurai.
    Part of their wariness about following feedback might actually be related to AST. They changed the cards because everyone complained they were just fishing for balance and it was the only useful card, so they changed the all to balance. Now it's all about them being bland and the same and how the different effects were so much better and had more depth. It's a classic case of never being pleased.
    (1)

  9. #79
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by CienFleur View Post
    From Your Reply I'm Going To Assume That You Are Vain, Conceited & A Selfish Person Who Cares Only About Themselves. The Entire World Is Suffering, There Are Real Problems Out There & You Are Worried About A Minor Change In A Game? The Job Is Playable Just Fine

    I, Unlike You Am Not The One Complaining About This... Soul-Shattering Inconvenience, Oh & Btw... I'm Not Perfect But I Try To Help Here & There.
    (Yes I Already Apply What I Preach)

    Did Yoshida-San Really Ask For Feedback Regarding This Dilemma? Don't You Think That There Are More Important In-Game Issues That Are More Important Than A Skill & Damage Numbers? If You Answer Yes Then... How Pitiful
    Yoshida did ask for feedback yes, so we give it.
    And my dear sir, you are a troll. Please return to your cave.
    What you are doing is called a false dichotomy.

    Also please learn about punctuation.

    What a ridiculous piece of talking flesh you are.
    (4)
    Last edited by Deithwen; 08-27-2022 at 08:04 AM.

  10. #80
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by Darkpaw View Post
    The funny thing is hearing over and over “why isn’t SE listening to our feedback” like this is the first time in the game’s history the devs haven’t listened to westerner feedback about a job.
    Remember Yoshi and Dev's asked for feedback, we're giving it.

    The funny thing is hearing over and over " why giving feedback is so utterly wrong ", definitely not the 1st time in history to have whitenights defending the mistakes of a company. Weird kink flex.

    But we care little for anyone's Nihilism or how much we should partake in it by shutting up because some suckup's can't formulate a good argument point. Be it lack of experience or as you put it " Not having it leveled " to not know presumably that Kaiten is the only negative thing that is changed with Samurai. Either dismissive or ill-informed.

    Ultimately is Samurai Dead? No. What people mean by Dead is either " Dead to them " or " It's identity ". And what did SAM meant to many?
    • Charging and Building up resources
    • Spending Kenki thoughtfully
    • Channeling slow casts for Big hits
    Patch 6.1 devalued all of it. Made it hollow. Soulless performance doesn't equal fun no.
    The satisfying rhythmic feel of the rotation that had an ounce of thought behind it, rather then what we have now which is mindless Shinten spam is deleted gameplay.

    The good ole " Other jobs suffering more " argument is overused, and irrelevant to a billion dollar company. The essence here is that another group in the playerbase got ignored. They can create/fix/change/address numerous countless issues/topics/changes etc. They just don't want to. That's the main gripe now, we're getting Zero responses. Somehow pointing that out is wrong and making us fight each-other based on that is logically right? quite idiotic.

    Though I hope you're a little more informed. If a Job suffers I am not praying for another Job to get equally worse. If you want that as your stance? go have at it. Won't hurt my feelings.
    (11)

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