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Thread: SAM is dead

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  1. #1
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    466
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    ugh.. again~ Shoha 1 and Shoha 2 are seperate because one is for single target and the other for AoE, same with Senei and Guren, aswell as the upcoming Single Target Ogi in 7.0, merging those type of attacks only turns the Samurai into a Dragoon with a Katana, since the Dragoon doesn't give a crap for such situations which the Samurai does! Yeah Dragoon also has AoE and Single Target Combos but Geirskogul and Nastrond only show the real nature of the Dragoon not taking these Situations as serious as the Samurai do.

    A better suggestion to 'address' button bloat would be to roll up Tsubamegaeshi into Iaijutsu, since Tsubamegaeshi doesn't contribute to meditaion anymore it's just a "Do your previous Iaijutsu..AGAIN " .. that could be put on one button.

    and of course Kaiten has to return, or else Samurai may remain requiring no brain to play, which is sad.
    (0)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RyuuZero View Post
    ugh.. again~ Shoha 1 and Shoha 2 are seperate because one is for single target and the other for AoE, same with Senei and Guren, aswell as the upcoming Single Target Ogi in 7.0, merging those type of attacks only turns the Samurai into a Dragoon with a Katana, since the Dragoon doesn't give a crap for such situations which the Samurai does! Yeah Dragoon also has AoE and Single Target Combos but Geirskogul and Nastrond only show the real nature of the Dragoon not taking these Situations as serious as the Samurai do.

    A better suggestion to 'address' button bloat would be to roll up Tsubamegaeshi into Iaijutsu, since Tsubamegaeshi doesn't contribute to meditaion anymore it's just a "Do your previous Iaijutsu..AGAIN " .. that could be put on one button.

    and of course Kaiten has to return, or else Samurai may remain requiring no brain to play, which is sad.
    But why? Both Guren and Ogi Namakiri have mechanics built into them that hit hard on the first target and do less damage for every other target it hits. The mechanic is there. Why do we need a different ability for "aoe" on these specific skills? I'm not against having aoe rotation skills, but Shoha II could literally act exactly like Ogi (ESPECIALLY since Shoha II literally has the exact same animation as Shoha I. I can barely see the differences) and Guren could easily just be removed and place its aoe effect onto Senei which already has a frontal cone looking animation to it anyways (it also just looks way cooler than Guren). If we were to get a single target Ogi in 7.0 I'd literally scream. The skill is perfectly fine the way it is right now. Large potency on the first hit and reduced damage on each enemy hit after the first. We don't need that move to be split into two different skills.

    Also, people make the suggestions for shoha and guren because changing those skills make sense. Rolling Gaeshi into the Iaijutsu button however does not make sense because iaijutsu is multiple skills. Last thing I'd want is to accidentally hit Kaeshi: Higanbana. Also, merging Ogi into ishikoten would make sense because you can't even use Ogi without ishikoten. Why that move got its own button is beyond me. I know the live letter specifically said "action bloat" which means they wanted to clearly reduce the APM (they failed on that front) but if we really want to address the "button bloat" there are several ways they could do so easily without ruining the job.
    (4)
    Last edited by Ransu; 08-25-2022 at 11:15 PM.

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