There's a sense of compiled Irony in the 6.2 changes.

With Kaiten's removal, DPS execution is made easier. Now you can Fk up Kaiten endlessly if there's no Kaiten to be cast. ( Larryzaur video reference. ) Now with the new Crit/D.Hit changes? it means this appeals to players who will love Raid Buff alignment for slightly more damage in search of what they used to experience before 6.1 changes. Casual Samurai's and Casual players who play Jobs with Raidbuff's will not care nor know how to fully optimize this. So who these changes are appealing to is frustratingly confusing...

Then again there's no " Not Accepting Free Damage " when SE throws it at our faces. It's not how many requested it to be done cause it's still more braindead then Kaiten? and our PvE damage without Raidbuffs is still flaccid. It's probably great in performances, but really bland and boring due to Auto-Crits.

Will we be top DPS? I still don't care... I just cared about how our DPS is achieved, and it is still hollow and thoughtless it's soulless. But we'll take it extra damage, can't say no anyways to it. It's Yoshi's world.