Tried SAM on a target dummy earlier. Is it just me or did the crit/d-hit changes not help at all? It sounded good on paper but we're still not putting out the huge spikes of damage that we used to. Hitting Midare for double the damage of the last step of one of my Sen combos doesn't feel great. Even worse when one of those combos ends on a crit or d-hit.

Guess I'm a DRG main now. It's fun, but I miss my katana. DRG also feels terrible to play if I get synced below level 62. I'm 74 now and it's just starting to feel like it has a complete kit for ST and AoE rotations. I have no idea why they gave the job so much AoE but back-loaded it into the last 25-30 levels. SAM doesn't have this problem, it feels like a complete job at 50 right out of the box. And you actually use your Sen gauge. Dragoons don't start using their first job gauge until level 70. SAM starts using its second job gauge at level 52! DRG doesn't get Stardiver until 80, and the second half of their job gauge is added at level 90. Why is this considered good job progression?!

If SE hadn't destroyed the beauty that was 6.08 SAM, I wouldn't even be considering going back to WoW in a couple months. Ret paladin just looks like it's going to be way more fun to play in Dragonflight than DRG or SAM are right now. DRG is great, but when you spend a significant portion of your time in down-synced content for roulettes, it feels awful to have so much of your kit missing.