New MNK is kinda bad though....Like who enjoys delaying the cool new animation because they have to double phoenix to line up with raid buffs? I'd rather have the tail end version of ShB MNK back. Current MNK is pretty boring to play.I'm not a SAM main...nor to I play it optimally.
I understand the community being upset about SAM, but I can only sympathize.
I can't empathize as I was in a sinking boat for years as MNK, until the dev team actually played MNK and said "Wow....this sucks!". It took a long time to have those voices heard.
Soooooo.... once SAM has had nearly 8 years of being let down like the MNK community....THEN I might show some empathy.
Again I don't play SAM. For me kaiten was a clear case of style over substance. It was cool as hell visually, but boiled down to a button that pushed before midare. It wasn't really a choice, but a requirement. So I don't really see the need to have a button that was basically a Dark Arts equivalent. It being removed doesn't break the job, but it changes the flow of it's combat. And I think that is the real hold out for ALOT of people...they just don't think it was a big deal therefore why change it. Maybe i'm wrong.
If SE were to bring back Kaiten...IF! It would have happened already....sad to say.
I'm going to accept it's not coming back.... and if by some miracle it did...it would be in 7.0 as something VASTLY different. Possibly a 3 charge bonus that has a 60 second cooldown that requires no Kenki. i.e. Bunshin, inner release, requiscat, delirium, Summoner ifrit, titan, garuda charges, etc, etc.
Something that doesn't require hitting it constantly and is more of a carry over buff that lasts through your burst phase.
Time will tell.
Keep pulling for it guys....it worked for MNK, and is slowly working for DRK (Living Dead).
Agreed, it's clunky.
The best Monk ever was was at the end of SB. It was a happy accident they removed in Shb. For once they did something right, they were really quick to delete it.
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