Quote Originally Posted by Quor View Post
Agreed.

I personally think Ogi was a good addition, as it basically added another 2 GCD's over two minutes, which wouldn't destroy SkS choice but did make finding fillers a bit smoother. Charges on Tsubame and Meikyo were something I was initially open-minded about but quickly grew to dislike. All it does is shove SAM into a 2 minute burst window and in a very awkward way to boot. The further addition of Shifu/Jinpu buffs on finishers via Meikyo now meant you lost that feel of progressive build-up and Sen opener flexibility that once gave SAM more depth. Lastly, the addition of Shoha 2 and Fuga "upgrading" to a circle aoe were just the finishing touches that made 6.0 SAM feel less "together" than 5.55 SAM was.

Has anyone here been paying attention to the dps disparity that exists between tanks for the first week of P5-8S? It's pretty bad; GNB and DRK are ahead of PLD and WAR by 400-600 dps, which is up to a 10% difference. We haven't had job balance that bad since early Stormblood. Echoing my previous comments on job design/balance/direction, it really feels like things are being phoned in more than ever now, like the job balancing team is burnt out and just going "fuck it" while they throw solutions at the wall to see what sticks. Cave Johnson would be proud, but he would also probably fire them for huffing moon dust.
Been seeing a lot of talk about damage disparities since savage launched. If it's really as gimped as I've heard, that's a problem.

But regarding SAM, yes, YES, Ogi Namikiri is such a great capstone skill. The Meikyo Shisui changes I find are... bearable. The tsubame charges, I find really junk. If it just stayed as a single charge cooldown that would be great. Playing at 80 in roulettes it still feels really good to use. But at 90 it just seems... unintuitive.

Shifu/Jinpu I also find tolerable, but if meikyo has 2 charges then there didn't need to be that additional change. I don't know, I'll agree everything about samurai has felt a lot less flexible since 6.0 dropped. Still wanting kenki generation to be tied to positionals like before. It would at least make it so our guaranteed shinten requires we still be half-awake to do.