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Thread: SAM is dead

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  1. #1
    Player
    RyuuZero's Avatar
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    Ryu Kusanagi
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    Cerberus
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    Samurai Lv 100
    Quote Originally Posted by Flashy View Post
    Just to clarify, I do not want buttons consolidated, I don't like losing things. I'm saying if we have no choice and have to lose buttons due to button bloat, then I couldn't give a damn about losing Shoha II and/or Guren and would rather keep Kaiten

    I'm curious what your alternative would be if you had to remove something that is used during uptime
    Sorry if I got a bit heated there, it's just that I am kind of studying the details about the Samurai Gameplay that people loved, see what made Samurai Click for so many people and see pattern in the Development of it's Gameplay, since April.
    My Solution to the Button Bloat in regards of Samurai would be to roll up Tsubamegaeshi into Iaijutsu, just how Ogi Namikiri does it right now.
    Though it is important to take everything into account about Samurai, since it just need One Skill removed to piss off a hundered Player^^
    (1)

  2. #2
    Player
    Flashy's Avatar
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    Party Finder
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    Jenova
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    Black Mage Lv 90
    Quote Originally Posted by RyuuZero View Post
    Sorry if I got a bit heated there, it's just that I am kind of studying the details about the Samurai Gameplay that people loved, see what made Samurai Click for so many people and see pattern in the Development of it's Gameplay, since April.
    My Solution to the Button Bloat in regards of Samurai would be to roll up Tsubamegaeshi into Iaijutsu, just how Ogi Namikiri does it right now.
    Though it is important to take everything into account about Samurai, since it just need One Skill removed to piss off a hundered Player^^
    S'all good, just wanted to make sure we were on the same page. I wouldn't mind that because I remember struggling to find a good spot for Namikiri at first with my keybind setup. but it would have fit perfectly where tsubame is if iaijutsu was replaced with tsubame after being cast
    (1)

  3. #3
    Player
    RyuuZero's Avatar
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    Quote Originally Posted by Flashy View Post
    S'all good, just wanted to make sure we were on the same page. I wouldn't mind that because I remember struggling to find a good spot for Namikiri at first with my keybind setup. but it would have fit perfectly where tsubame is if iaijutsu was replaced with tsubame after being cast
    Yeah it's Cool, my Main Point of it is that most Samurai came together around the 6.1 Samurai Change announcements. So I may inturn could accuse the Seigan Crowd as Clout chasers which might be mean but to be honest Third Eye still rewarded the Player.. true with Kenki and one could make the Point that the devs want Samurai Players funnel into using more Kenki.. which in my Opinion would be okay if there would be a reason for using Kenki (a.k.a.:KAITEN) but now Samurai Gameplay is just dull and braindead, no learning curve, here use your Kenki for Shinten, thanks, which is why it's important to know exactly what to demand.
    (1)

  4. #4
    Player
    RyuuZero's Avatar
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    okay, to elaborate Seigan was a nice Counter Attack, which is sad that it's gone but why do so few ppl also mention Merciful Eyes? even if it was bad it was a unique selfheal!
    (1)

  5. #5
    Player
    MonsutaMan's Avatar
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    Character
    Elzen Man
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    Raiden
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    Samurai Lv 70
    The job design of XIV are flawed, It is not just SAM.
    (3)

  6. #6
    Player
    xAFROx's Avatar
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    Gin'ei Mikazuki
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    Mateus
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    Samurai Lv 90
    Quote Originally Posted by RyuuZero View Post
    okay.. let's take a Look at Guren:
    Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies.

    okay, let's look at Geirskogul:
    Delivers an attack to all enemies in a straight line before you with a potency of 260 for the first enemy, and 30% less for all remaining enemies.

    to be fair the potencies, fall off and cool down varies. but outside of that it's the same skill! The Catch is that Guren shares the cool down with Senei as Single Target alternative, a thing that the Dragoon doesn't have! You really want to take this Uniqueness Away from Samurai? to be honest, it's the thing with Shoha. Shoha II is your AoE Option to utilize in AoE Situations.. or are you one of those Players who Single Target Combo in Trash mobs?
    I really don't get why you're so obsessed every time someone suggests clearing away the redundancy in a kit. Calm down. Back before shoha 2 existed, we would do tenka goken, shoha 1 the targeted mob, and then keep doing aoe. And in a boss fight, we would use higanbana and midare, then shoha 1 when that was up. Same goes for Guren. Yes, senei has higher potency, but that potency could just as easily be baked into Guren's first target hit before the fall-off.

    There is still no choice involved, ergo, it doesn't need to exist. Yeah, it's nice, but if the idea is to make things neater, that and tsubame are the first things they should have looked at. But that isn't why kaiten was removed, so calm down.
    (3)

  7. #7
    Player
    RyuuZero's Avatar
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    Quote Originally Posted by xAFROx View Post
    I really don't get why you're so obsessed every time someone suggests clearing away the redundancy in a kit. Calm down. Back before shoha 2 existed, we would do tenka goken, shoha 1 the targeted mob, and then keep doing aoe. And in a boss fight, we would use higanbana and midare, then shoha 1 when that was up. Same goes for Guren. Yes, senei has higher potency, but that potency could just as easily be baked into Guren's first target hit before the fall-off.

    There is still no choice involved, ergo, it doesn't need to exist. Yeah, it's nice, but if the idea is to make things neater, that and tsubame are the first things they should have looked at. But that isn't why kaiten was removed, so calm down.
    yeah but isn't clunky and stupid to use a Single Target Skill in an AoE Situation, true back then we only had Shoha 1 but now we have the AoE Alternative.
    I'm not obsessed, I just care about Samurai and am able to see why those suggestion will be a change for the worse.
    Everyone is talking about how Kaiten is the Identity of the Samurai, but it's not the Only thing that creates the Identity of the Samurai, it also to keep track of your surroundings, which in FFXIV Samurai Gameplay is represented with Single Target and AoE Skills that utilize the same resource. I wouldn't be as mad about suggestions to change or even get rid of Meditation Stacks, true we would lose Shoha 1 and Shoha 2 but let's face it, ppl can't even figure out why they have both skills.. meanwhile I'm happy that I now can utilze the resource (Meditation Stacks) for both Situations (Single Target and AoE)
    (1)

  8. #8
    Player
    xAFROx's Avatar
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    Gin'ei Mikazuki
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    Mateus
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    Quote Originally Posted by RyuuZero View Post
    *snip*
    So do you mean to tell me that at level 80, you just never use up your Meditation stacks and overcap them during dungeon pulls?

    In the event that it upgrades, it wouldn't be a single target, and then when you regain the ability to use it again in that instance, it can be used on a single target boss. It eliminates clutter without altering the flow of gameplay, nor would we lose anything from it when the choice you keep talking about is literally a situation between a and b, but they do the same thing, use the same resource. If ffxiv were designed differently, I would be trying to explain why so many people have made the same few suggestions to you. But due to the way the game is, there really is no reason for it to exist. Times where an actual choice between the two redundant skills in a given moment do not exist.

    You really aren't getting the argument everyone is making. I get what you mean. I do. And having an aoe variant of a resource is fine. But literally every skill we keep getting is an aoe, and then, because we keep using it in boss fights, we're given a single target variant instead of something actually new. They share a cooldown. They cost the same. By that logic, if the need to have them both exist really matters so much, they should technically be obtained at the same level. But they aren't. That level it was obtained at, could have easily been a trait for an upgrade while we gain something actually new and unique to add to the kit, rather than "here's guren but for boss fights, and shoha but for dungeons."

    They could be upgraded to have both ranges of effect and nothing would be truly lost.

    And I call it an obsession because every thread, the moment anyone so much as breathes towards the idea of cleaning up the bar while maintaining all our current resources you make a huge post about how that just makes it Dragoon, which it wouldn't.

    I honestly hope in the next xpac we don't get a Single variant of namikiri. But I'm about 95% sure that's what will happen because that's what they've done every xpac since. The redundancy of the kit is just annoying at times. No other job has a button that is purely situational beyond their basic aoe combo. Most other jobs have at most, 1 or 2 buttons that never get used in a good portion of content, because there is no aoe in that content. But sam has 3, and by the likelihood of your preference, it'll have 4 in another couple years.
    (5)

  9. #9
    Player
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    Okay let me prephrase this as this is not an attack, just a response and commentary:

    Quote Originally Posted by xAFROx View Post
    So do you mean to tell me that at level 80, you just never use up your Meditation stacks and overcap them during dungeon pulls?
    of course I used Shoha in trashmobs at lvl80, doesn't mean that I like it, but I knew that we get a AoE Shoha in 6.0

    Quote Originally Posted by xAFROx View Post
    In the event that it upgrades, it wouldn't be a single target, and then when you regain the ability to use it again in that instance, it can be used on a single target boss.
    just like Geirskogul, if you hate Shoha so much, why don't you use Shoha II instead?

    Quote Originally Posted by xAFROx View Post
    It eliminates clutter without altering the flow of gameplay, nor would we lose anything from it when the choice you keep talking about is literally a situation between a and b, but they do the same thing, use the same resource.
    that's what I'm talking about, Samurai have the Freedom to be optimal for both situation, if you get rid of one skill, you religate the entire resource to a sole situation and for Dragoon that's fine, not for a Samurai.

    Quote Originally Posted by xAFROx View Post
    If ffxiv were designed differently, I would be trying to explain why so many people have made the same few suggestions to you. But due to the way the game is, there really is no reason for it to exist.
    You want to turn everyjob into a Dragoon? I mean.. that sounds you're happy that everything gets funneled into 2mins, which I also am not a fan of.

    Quote Originally Posted by xAFROx View Post
    Times where an actual choice between the two redundant skills in a given moment do not exist.
    uh, it does exist, trashmobs and bosses, what you're suggesting that we should do the same thing all the time and.. no sorry I disagree with that

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  10. #10
    Player
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    Quote Originally Posted by xAFROx View Post
    You really aren't getting the argument everyone is making. I get what you mean. I do. And having an aoe variant of a resource is fine.
    Yes, because I see the flaws of those arguements and which is why I oppose them and explain the consquences (mainly that Dragoon already does what they're suggesting)

    Quote Originally Posted by xAFROx View Post
    But literally every skill we keep getting is an aoe, and then, because we keep using it in boss fights, we're given a single target variant instead of something actually new.
    Ehm.. well in Endwalker, yes but Shadowbringers we got more single target skills, and the same will hold true for 7.0 but variety is something new. let's talk about this a bit further, what's better? 100 resources that offer 1 Skill each, or 50 resources that offer 2 Skills to account for both situations? I just explained the difference between Dragoon and Samurai.

    Quote Originally Posted by xAFROx View Post
    They share a cooldown. They cost the same. By that logic, if the need to have them both exist really matters so much, they should technically be obtained at the same level.
    You just pointed out the oddity of FFXIV's Samurai.. but I have the feeling it's on purpose that each expansion leaves the Samurai in someway incomplete.

    Quote Originally Posted by xAFROx View Post
    But they aren't. That level it was obtained at, could have easily been a trait for an upgrade while we gain something actually new and unique to add to the kit, rather than "here's guren but for boss fights, and shoha but for dungeons."
    Sorry again but that's Dragoon Talk, each expansion added a new resource to Samurai but left it incomplete with only 1 skill to spend it on, Stormblood it was a 50 Kenki 2min Line AoE Buster (which got completed in Shadowbringers with Senei), Shadowbringers was Meditation Stacks and a Single Target Spender (which got completed in Endwalker with Shoha II) and Endwalker added The Ogi Trigger to Ikishoten with the Cone AoE Ogi Namikiri, that's what happened, now with Ogi Namikiri being an AoE Spender for the Ogi Trigger whyy don't we get a Single Target Spender?, where I say: 7.0! because it's always been that way.

    Quote Originally Posted by xAFROx View Post
    They could be upgraded to have both ranges of effect and nothing would be truly lost.
    have you ever hit a monster you shouldn't hit in PotD/HoH Content? One Geirskogul in the wrong direction and you wipe.
    For Samurai that's a bit harder, because have so much options, by just upgrading single target into AoE you automaticly get rid of that nuance, which is what I'm against in regards of Samurai.


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