No thanks.It feels very much like a lighter version of what Lost Ark offers as its own equivalent to Island Sanctuary. Yet over there not only can you place furniture in Lost Ark's version there's the option to invite and place NPC's that you befriend during the game's story as well.
I hope future patches add more things to do and that more rewards are offered that aren't overly 'cutesy'. Once you're done with the initial introduction it very quickly becomes another gated daily chore with lengthy timers and a steep grind. I was hoping for more opportunities for direct engagement.
Maybe they could add a cave that you descend and fight enemies like in Stardew Valley...?
I just upgraded my cabin and they upgrade the walking path as well! I love 24/7 Island Sanctuary
Bonus:
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One thing about the sanctuary is that its just that..A SANCTUARY. No combat. We have combat everywhere else, the design of the place is that we DONT have to get into MORE combat, this is a place to kick back and rest.
So...NO.
This is a game with no combat difficulty, I kick back and rest on every map I visit.
Let me tackle the animals at least. We can play a mini game of pushing them over a line to wear them out.
My kids (minions) would love it.
This only makes me want to say this.Way too overpraised in this thread.
This feels like something put together by a couple people as some sort of side project over the summer.
Sure, it looks alright and the music is nice, when isn't it? However what else is there? Everything feels very static. Gameplay is literally run, click and done. FFXIV already has decent systems for gathering, crops, etc but none of it was used. It's very simple, overly so.
Is it bad? no. Is it good? not at all. It's just alright. I'm pretty let down by it personally.
Gatherers and crafters are in a really crappy state with bots making new recipes be more trouble than they're worth less than 2 weeks after a raid tier comes out. And the only lasting content they have is Diadem, and only if you don't mind the fact the restoration is technically over and done with already which frankly kills all the immersion of it.
When they mentioned the island would involve farming and crafting I imagined they'd be smart about it and:
1. Have no DoH or DoL level requirement for it, so you could enjoy the feature AND level them from 1 to 90 at the same time.
2. Actually involve those classes at all.
Why even have those classes at all if they're going to rot like that. Just remove every one but fisher and make both maps and crystals/clusters drop from dungeon chests. After all the community is very vocal in not caring about the source as long as they pay little or nothing at all for their materials whenever discussing bots.
This makes me laugh.
The majority of actual new content they add is NOT combat focused. Even Bozja and Eureka are just redesigned Heavensward Diadem... Which basically means until Variant Dungeons come out it will have been over 5 years where anything that isn't an electric boogaloo of stabilished content was strictly lifesim or dress-up fluff.
Don't talk as if the game has surplus of new combat content coming.
Last edited by ReynTime; 08-24-2022 at 11:08 AM.
Only just really started it but I already love it. Just has a nice, relaxing vibe with gorgeous scenery. Plus the fact the minions have little dialogue bubbles is just the cherry on the cake! I for one like the idea that there is no combat element in all honesty. I feel adding such a feature, even if its optional, may go against the nature of what this mode is meant to be. A chill place where class and job does not matter, where we the war-torn hero can escape that aspect of our life.
I'm stuck at trying to sow seeds. I'm in the sow mode, but nothing happens when I click on the plot, nor does anything happen when I select the seeds. Any idea what I'm doing wrong?
Make sure you're selecting the arrow on the ground and not the seeds or anything else on the menu once you've selected your seeds.
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