Job still needs more potency and a lowered recast timer on enshroud would be nice too.
Job should not be dead last in the pack of melee when it has next to no utility.
Job still needs more potency and a lowered recast timer on enshroud would be nice too.
Job should not be dead last in the pack of melee when it has next to no utility.
Direct healing from a DPS that can’t be targeted (think something like phoenix astral flow which even that is pretty useless since SMN’s rotation is so static) is completely useless because healer kits are all bloated with overpowered heals and damage output by bosses is pathetic (I’ll kinda pass curing waltz as stacked curing waltz can replace an entire healing oGCD but arcane crest isn’t even close)Raid buffs are not utility, DRG doesn't even have a defensive and has no utility, NiN has no utility, meanwhile RPR has a very strong raid utility and defensive ability with a very short cooldown that can out heal some tanks.
I'd say that's pretty balanced if they are 1-2% behind in dps at the cost of having crest.
About the only true utility left that’s not role wide is expedient, mantra, natures minne and magic barrier
Arcane crest is not worth even close to how far behind RPR is in melee damage
I don't mind the dps difference on jobs so much as how the jobs play.
here are some things that really annoy me about reaper:
'Arcane Circle' and 'Plentiyful Harvest' should be on the same Hotkey.
'Lemure Shroud' and 'Communio' should be on the same Hotkey
'Hell's Ingress' and 'Regress' should be on the same Hotkey
'Hell's Egress' and 'Regress' should be on the same Hotkey. ( i never use Egress, might as well be removed.)
'Harpe' should mark the Target with Shadow of Death.
We're on the same page here.When people do comparisons on average job dps, they're generally looking at rDPS which intrinsically takes raid damage buffs into account. So when a job does less rDPS than the others, you can't really make the argument that it's balanced on the basis of raid damage buffs. The real reason why this is done is a function of job popularity. The role as a whole has a fairly close balance, but discrepancies encourages players to jump into other jobs. This will get rebalanced eventually as RPR falls out of favor.
My worry at the moment is how any potency gains will get redistributed. I don't think that raising the average GCD value was a good idea at all, when the job is so focused around resource/burst management. It also raises a question over the role of actions like Harvest Moon, especially in situations when you're allowed to maintain full uptime.
The person was trying to say that jobs like ninja don't have party utility because they don't count party buffs as utility. I do think jobs should be more or less balanced around rDPS. Thing is I know they never will be perfectly balanced both due to the literally impossible nature of making that happen, and even if they could manage that on a computer simulation, player skill would break that anyway. So I really only care that they make an effort for them to be close to each other within their role.
I use egress, don't remove it ty.I don't mind the dps difference on jobs so much as how the jobs play.
here are some things that really annoy me about reaper:
'Arcane Circle' and 'Plentiyful Harvest' should be on the same Hotkey.
'Lemure Shroud' and 'Communio' should be on the same Hotkey
'Hell's Ingress' and 'Regress' should be on the same Hotkey
'Hell's Egress' and 'Regress' should be on the same Hotkey. ( i never use Egress, might as well be removed.)
'Harpe' should mark the Target with Shadow of Death.
Reaper's fine for the most part I feel like. It would be nice to buff arcane circle to 5% instead of 3% to bump up the rdps a bit... but otherwise rpr is in a good spot. Player skill and crit rng always gonna mess with these numbers, plus reaper has arcane crest which does take a bit of stress from the healers and allows them to maybe get in 1-2 more dps gcds... even though this is not reflected on reapers numbers.
The main thing hurting Reaper atm is that it has the lowest rdps, along with one of the longest burst windows out of any melee dps. Doesn't help that it's rotation forces you to use burst to play it correctly due to circle and gluttony timers being clunky. Like how no matter how "correctly" you play it gluttony will drift over the course of a fight because of its tight timing. It's raid utility is a non factor when compared to other melees. And it's the only melee who's raid buff is punished for people being dead because of immortal sacrifice stacks. I don't understand how people say it's fine where it is while in, mnk, and drg are basically dominating the rdps scene while also having better utility.
Raid Buffs are still not utility and that's a big lmao at comparing life surge with the other melees defensives.Raid buffs are exactly how they balance damage. If they had ninja get maximum possible damage, think black mage level, because it has no utility by your definition, no one would bring samurai into a party because ninja would do the same damage while also bringing mug. No one would bring monk to anything because monk would have to do less damage than ninja because it has mudra, and brotherhood isn't more potent than mug.
Dragoon has effects that increase the damage other party members do, and has more of them than other jobs with both battle litany and dragon sight, other melees just have one party-wide damage increasing skill while dragoon can increase the party's damage as well as a selected party member. Additionally while dragoon might not have a shield, its the only melee with passive healing as part of its regular rotation, so it is probably fine as far as they see the balance of this job and the others.
It's not only a heal, it's also a personal shield defensive on an extremely low cooldown, it can outheal tanks in overall heal/absorb, that is absolutely not completely useless, it doesn't even overheal that much so it's absolutely doing its work.Direct healing from a DPS that can’t be targeted (think something like phoenix astral flow which even that is pretty useless since SMN’s rotation is so static) is completely useless because healer kits are all bloated with overpowered heals and damage output by bosses is pathetic (I’ll kinda pass curing waltz as stacked curing waltz can replace an entire healing oGCD but arcane crest isn’t even close)
About the only true utility left that’s not role wide is expedient, mantra, natures minne and magic barrier
Arcane crest is not worth even close to how far behind RPR is in melee damage
If it's so useless why is everyone pressing it?
Last edited by ZiraZ; 08-27-2022 at 05:16 AM.
Define "significant" because the average logged Reaper still seems to be around 3% below the top damage dealer and only a little more than 1% below its contemporaries, MNK and DRG. The difference in the top parses is about 5% but DRG is a bit of an outlier that relies on synergy to get that kind of parse. (Top synergy dps parses basically want a lot of selfish DPS classes to "leech" rdps from.)
Also DRG has NO utility. Utility is stuff that's NOT factored into rdps, such as party heals from Arcane circle, Mantra healing bonus, Curing Waltz, etc. DRG utility is worse than SAM because at least SAM controls when they use their damage reduction. People need to stop trying to downplay Arcane circle, it's basically a free 300 potency party heal after every other raidwide and contrary to popular belief, healers aren't robots that are able to automatically coordinate with their co healer to map out their healing in a way that lets them dps all the time.
Last edited by Atmaweapon510; 08-27-2022 at 07:15 AM.
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