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  1. #151
    Player
    MordecaiGalidonus's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Ulfgeir Valbjorn
    World
    Ultros
    Main Class
    Reaper Lv 90
    Finally, another person that understands and points outs the inconsistent bs people keep spouting in here. Anyone denying what, You, Me, or any other person that can view barses "correctly" is showing, are people who don't even play the classes in question atm. Love how when "their" job is preforming in a state where its one of the most used classes, everything is fine and nothing needs changes. A few people point out how the balance is slightly fudged and everyone comes out the woodworks that main the top preforming jobs saying how its fine and nothing needs to be changed. Went from people not knowing the difference between "Raid" and "Defensive" utility, to "mobility tax", to freaking "Ease of play". cant wait to see the next straw pull people will use to justify why a melee with some of the least "Utilities" deserves to be last in each type of dmg.
    (2)

  2. #152
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by remiff View Post
    I did not say that the current balance was good, or that I adhere to this mobility tax which is so important, and that the machinist deserves to be almost useless.

    But you can see that the developers believe this is the case for some reason,
    How many months has he been ignoring the MCH statement?.
    I can't answer this question. Some people will say month, other years ? Who knows ?

    The only thing I know is the disparity some classes have. The "Tax", if we can call it that, is too hard or unbalanced between class.

    Every "Potency per minute" calculation I did was based on the maximum average DPS for the current raid tier.

    Considering that 1 pts of potency is between 22-24 pts, depending on gear. For my calculation I used 23 as a reference. So value may be severly biased with people being full 630 already, but the final result will stay in the same way, if not worse.

    Everyone know today that P8S P1 can't be killed with certain composition, and on NA server, is common to see that Tank spot is locked for PLD and WAR because of their damage output, as well for the MCH who is banned for the same reason. This may change in the futur when people start to be more geared up. But even then, that is not a normal situation.

    PLD and WAR are behind GNB by 650 Potency per minute, and that's for the two of them. Leading to loss of 1300 Potency if you have the two tanks, which is already absurd.

    RPR is the worst Melee by 470 Potency per minute, behind the SAM. But this value can increase to 1500 if you replace it with a Monk. That's basically 55-60k Damage per minute...

    For the ranged, MCH got a 1320 Potency per minute behind the BRD, and this value is even more ridiculous when it comes up against a DNC, which make even less sense. Imagine replacing your MCH and your RPR for a DNC+MNK ? that would be a 2820 Potency par minute gain, which is absolutely stupid and completely off the chart, allowing a group to make almost 100k damage per minute more than the previous composition. Just add 1300 Potency more if you DRK/GNB as tank... Yeah you can go up to 4000+ Potency just for having those 4 class in your team instead of RPR/MCH/PLD/WAR

    I didn't calculate for Caster sadly, as I'm not really acustomed to them, therefore I don't want to say something completely off the charts.


    So yeah, SE Really need to do something about balance, but not for MCH. For all jobs.

    Don't get me wrong. Having different value because of different job is completely normal. But not if this locks PF, Ban classes, etc etc, or have such a significant Margin...
    (2)
    Last edited by TabrisOmbrelame; 09-13-2022 at 06:18 AM.

  3. #153
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    I can't answer this question. Some people will say month, other years ? Who knows ?

    The only thing I know is the disparity some classes have. The "Tax", if we can call it that, is too hard or unbalanced between class.

    Every "Potency per minute" calculation I did was based on the maximum average DPS for the current raid tier.

    Considering that 1 pts of potency is between 22-24 pts, depending on gear. For my calculation I used 23 as a reference. So value may be severly biased with people being full 630 already, but the final result will stay in the same way, if not worse.

    Everyone know today that P8S P1 can't be killed with certain composition, and on NA server, is common to see that Tank spot is locked for PLD and WAR because of their damage output, as well for the MCH who is banned for the same reason. This may change in the futur when people start to be more geared up. But even then, that is not a normal situation.

    PLD and WAR are behind GNB by 650 Potency per minute, and that's for the two of them. Leading to loss of 1300 Potency if you have the two tanks, which is already absurd.

    RPR is the worst Melee by 470 Potency per minute, behind the SAM. But this value can increase to 1500 if you replace it with a Monk. That's basically 55-60k Damage per minute...

    For the ranged, MCH got a 1320 Potency per minute behind the BRD, and this value is even more ridiculous when it comes up against a DNC, which make even less sense. Imagine replacing your MCH and your RPR for a DNC+MNK ? that would be a 2820 Potency par minute gain, which is absolutely stupid and completely off the chart, allowing a group to make almost 100k damage per minute more than the previous composition. Just add 1300 Potency more if you DRK/GNB as tank... Yeah you can go up to 4000+ Potency just for having those 4 class in your instead of RPR/MCH/PLD/WAR

    I didn't calculate for Caster sadly, as I'm not really acustomed to them, therefore I don't want to say something completely off the charts.


    So yeah, SE Really need to do something about balance, but not for MCH. For all jobs.
    What I don't understand since endwalker is why they prefer to buff rather than nerf, the balance at 6.0 was better than currently except that the reaper was a little bit too strong, buffing absolutely all the melee they have created a bigger gap with the other jobs which have not been adjusted accordingly,
    whereas if they had just slightly nerfed what was too strong at the time and slightly reassembled what was bad, it wouldn't be there.

    by massively buffing other melee it's equivalent to a reaper nerf, and destroys the balance of other roles that have not had adjustments,
    it's the first extension where there did no nerfs on the potency of a job, I don't understand why they are so afraid of nerfs when they often did before.

    and there, the monk got a buff again with the changes to the assured crit-dh spells,
    and the damage increase on guaranteed crit-dh spells is pretty huge in some comps.
    (1)
    Last edited by remiff; 09-13-2022 at 06:30 AM.

  4. #154
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by remiff View Post
    What I don't understand since endwalker is why they prefer to buff rather than nerf, the balance at 6.0 was better than currently except that the reaper was a little bit too strong, buffing absolutely all the melee they have created a bigger gap with the other jobs which have not been adjusted accordingly,
    whereas if they had just slightly nerfed what was too strong at the time and slightly reassembled what was bad, it wouldn't be there.

    by massively buffing other melee it's equivalent to a reaper nerf, and destroys the balance of other roles that have not had adjustments,
    it's the first extension where there are practically no nerfs, I don't understand why they are so afraid of nerfs when they often did before.
    Simple : They don't like to nerf. I heard them say it in a liveletter, i'm pretty sure of that.

    It's okay to buff classes, absolutely nothing wrong with that, but this must be done through careful calculation and serious test beforehand.

    Nerfing a class may deserves it in a greater way than buffing others. If you nerf a class, but you do it too much, this class will not be able to clear savage anymore. It's just a exemple of course, but imagine that :

    What if you nerf the monk, and you estimate that the nerf was 3% but it's 10% en reality ? Monk will then take the place that MCH has today and will not be able to clear the Week 1 Savage tier. (Again, that's just an exemple, no way this is going to happen)

    In the opposite, if you tune up classes, but again fail on your calculation, you may overbuff them, like they did with the 4 melee, allowing every single one of them to go above the reaper.

    What dev seems to overlook is this.

    SAM, BLM and MCH share something in common : Selfishness.

    What happen if you buff one of those three class ? They hit harder, of course, but the consequence behind that are much more impactful than what you think.

    Now what if I say to you : The SAM is buffed by 10% and become first DPS.

    I see two other classes already rubbing their hands : DNC and BRD.

    Believe it or not, but if you buff a Selfish class, or any class, you automatically buff indirectly DNC and BRD (Or any other class that can buff). It's logical. The more you buff a class that DNC/BRD can count on, the more rDPS they will have. So buffing classes always benefit those two greatly and by a significant margin. DNC will always target the biggest DPS in the party, so if this class is buffed, is 100% beneficial for them.

    That's why MCH need a massive boost, because he takes a spot used by BRD/DNC who have a Great offensive Utility
    (1)
    Last edited by TabrisOmbrelame; 09-13-2022 at 06:39 AM.

  5. #155
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Simple : They don't like to nerf. I heard them say it in a liveletter, i'm pretty sure of that.

    It's okay to buff classes, absolutely nothing wrong with that, but this must be done through careful calculation and serious test beforehand.

    Nerfing a class may deserves it in a greater way than buffing others. If you nerf a class, but you do it too much, this class will not be able to clear savage anymore. It's just a exemple of course, but imagine that :

    What if you nerf the monk, and you estimate that the nerf was 3% but it's 10% en reality ? Monk will then take the place that MCH has today and will not be able to clear the Week 1 Savage tier. (Again, that's just an exemple, no way this is going to happen)

    In the opposite, if you tune up classes, but again fail on your calculation, you may overbuff them, like they did with the 4 melee, allowing every single one of them to go above the reaper.

    What dev seems to overlook is this.

    SAM, BLM and MCH share something in common : Selfishness.

    What happen if you buff one of those three class ? They hit harder, of course, but the consequence behind that are much more impactful than what you think.

    Now what if I say to you : The SAM is buffed by 10% and become first DPS.

    I see two other classes already rubbing their hands : DNC and BRD.

    Believe it or not, but if you buff a Selfishclass, or any class, you automatically buff DNC and BRD (Or any other class that can buff). It's logical. The more you buff a class that DNC/BRD can count on, the more rDPS they will have. So buffing classes always benefit those two greatly and by a significant margin. DNC will always target the biggest DPS in the party, so if this class is buffed, is 100% beneficial for them.

    That's why MCH need a massive boost, because he takes a spot used by BRD/DNC who have a Great offensive Utility
    Normally if they do tests they should be able to calculate the +- the % of a nerf even if it is not precise without players test, especially if they do it gradually by slices of 10 or 20 potency on combo spells.

    they did it very well before and the nerfs are rarely more than 1-3%.

    every time they messed up balances, it was because they adjusted an entire role too much,
    they did it in 5.1 too after massive buffs on ranged/caster.
    (0)
    Last edited by remiff; 09-13-2022 at 06:49 AM.

  6. 09-13-2022 10:01 AM

  7. #156
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Today : MNK > DRG > NIN > SAM > RPR (rDPS wise)
    SHOULD BE : SAM > RPR > MNK = NIN > DRG
    I dont know where you came up with that but this is what it actually looks like.

    Raid dps:

    Personal dps:


    As you see SAM is absolutely ballin right now. Please dont spread misinformation.
    (0)

  8. #157
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ChaozK View Post
    I dont know where you came up with that but this is what it actually looks like.

    Raid dps:

    Personal dps:


    As you see SAM is absolutely ballin right now. Please dont spread misinformation.
    You want to click on that "Aggregate using normalized scores" change it for the second choice. You will then obtain this :



    Further more, I've said in my my last post that my value were taken based on the "MAXIMUM" and on rDPS
    (1)

  9. #158
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    852
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Further more, I've said in my my last post that my value were taken based on the "MAXIMUM" and on rDPS
    While having a look at the maximum can be useful, you have to look at the average number(s). Maximum just means whoever got the max value (one single person), which can vary wildly depending on crit luck and several other factors.

    It's better to look at the average of all percentiles, and then 75th, 95th and 99th percentiles for more accurate data analysis purposes.

    It is also extremely important to compare the rDPS and aDPS/nDPS values.

    nDPS is more useful than aDPS because it's not reliant on the party composition, but the latter does show which jobs tend to benefit more from buffs. However, it's only worth it when you compare parties with similar buff contributions: for instance, a party with AST/SCH will have higher aDPS on their DPS/Tanks than a party without, assuming the buffs provided by the DPS are similar between parties.
    (3)
    Last edited by Aco505; 09-13-2022 at 07:23 PM.

  10. #159
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    You want to click on that "Aggregate using normalized scores" change it for the second choice. You will then obtain this :
    Further more, I've said in my my last post that my value were taken based on the "MAXIMUM" and on rDPS
    Never ever use max logs in balance discussions.
    These are one of a kind parses that where obtained by a single person through padding, getting catered to and extremely high crit RNG. They are not reflective of job balance and usually all over the place.

    There is a reason why when you click on job balance on fflogs it takes you to the All Parses category. If you want to rule out difficulty and see what jobs at perfect perfomance look like you click on 99th percentile (although tbf once you go at like 97th+ you are already in crit RNG and padding territory, so there is a point to be made to instead look at 95th).
    (2)

  11. #160
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,058
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Do not despair fellow reapers, we were not the only dps to get shafted today. Keep on whining! One day they will hear xD
    (2)

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