Quote Originally Posted by remiff View Post
the ninja has a 20% shield but has a 120s cooldown, I don't compare it because the reaper has 10% every 15s, like the samurai, so it's not really similar to the others melee.

and yes the mobility tools/mobility are a reasons for the devs to reduce the dps, look at the DPS differencebetween the ranged/caster DPS with the Melee DPS, why do you think the difference is so important, because the developers tax every mobility tools and general mobility,
Personally I do not understand why this tax is so major, but it is a fact it exists.

I'm not saying that the reaper doesn't need adjustment, I'm just pointing out that it doesn't necessarily have to be in the first DPS, and that the devs have just adjusted it so I'd be surprised if they adjust it soon as they will definitely be waiting for more stats, but I've said before on this thread that I just thought the other melee were just too strong.

basically if they adjust it to a minor patch, expect nothing better than 10 potency on the base combo, as they can totally ignore the reaper and carry over changes to 6.2 they did it before with others jobs, I never said that the reaper should be bad and I said that in my opinion it should be more or less at the same RPDS as the DRG, and it's not that far off in some situations.
Reaper shield is every 30 seconde. Please verify what you come up with.

Reaper is the worst Melee at the moment, behind the Samourai who is at the 4th place... by a little margin but still. IF reaper want to be an equal of the SAM, it would require him to get a buff allowing to output 470 Potency per minute more than what he actually do. This number get even more ridiculous if I compare it with a monk, it goes up to 1500 Potency EVERY MINUTE (Basically 1 more communio very minute AND it has to be CRIT/DH at the same time.)

But don't make mistake on my word, I don't say that reaper HAS to get this buff, that's not what I'm saying. Reaper need "the" buff that will make him into the right place, and that goes for every classes.

(By the way, MCH is behind the Bard by 1320 Potency per minute... And all the math i've done, even for the RPR just before, is done on rDPS. So MCH really need a MASSIVE buff to overcome this)

Now, you say every classes need tax. Ok, that's a fact. Then explain to me...

Ninja :

Dash where ever he wants !
20% Shield
DMG Upgrade for the whole team by 5%
Self damage Up 10%
Run faster (Passive lvl20)


Dragoon :

Back dash and can be used to gap close too if you are skilled enough with your camera.
Multiple Dash forward using Jumps (Not used for this, but it does it)
Crit Buff for everyone 10%
DMG up for self and one ally : 10% self and 5% ally

Monk :

Heal up for everyone 10%
DMG up for everyone 5%
DMG Reduction for self 20% 3 time !
DMG up for self 15%
Natural Skill Speed of 20% (0.5 sec of gcd basically, monk cannot go over 2 sec)
3 Gap closer on enemy AND ALLY

Reaper :

Shield that can break into a really light heal
Buff everyone 3%
Dash in and out every 20 sec, reuse possible to go to the dash start in 10 sec

SAM :

Dash in and out...
Mitigation tool used for his DPS.

So according to your logic, Mobility is a huge tax.

Now, explain to me, how MCH should be LAST in DPS against Bard and Dancer, when he doesn't have any gap close or back dash, or no buff at all ? How does that make any sense. MCH is literraly the slowest Ranged, in addition of being Selfish. How can he be 1320 Potency per minute BEHIND a Bard ?

DPS order should be : MCH>BRD>DNC... But today it's the exact opposite, Dancer is even superior as a BRD !

Back to the melee :

Today : MNK > DRG > NIN > SAM > RPR (rDPS wise)
SHOULD BE : SAM > RPR > MNK = NIN > DRG