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  1. #11
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    The ninja has a 20% hp shield, shade shift. The monk has THREE CHARGES of 20% dmg reduction.

    Monk has no cast nor does ninja or dragoon all are instant.

    Reaper has cast on harpe if you do not warp. You seriously want to say the mobility of the job is reason for it to be low?? I can shukuchi my ass to adjust with speed and accuracy, no worries about warping into a wall due to a mandatory set jump distance like the reaper has.

    The people who speak when they don't know what they talk about .-.
    Quote Originally Posted by Lyth View Post
    Mobility is factored into rdps values, simply because if one job has a super secret trick that lets them squeeze out more uptime, then they're going to do more dps. Again, people retrospectively come up with rubbish excuses to defend the status quo, but that doesn't mean that it can't and won't change. We'll continue to speak out, and more players will join us.
    the ninja has a 20% shield but has a 120s cooldown, I don't compare it because the reaper has 10% every 15s, like the samurai, so it's not really similar to the others melee.
    and the monk is just broken actually he has all possible tools and an abused HIGH DPS, especially since he had take a ' buff'' with the autcritc last adjustement on ''Bootshine''

    and yes the mobility tools/mobility are a reasons for the devs to reduce the dps, look at the DPS difference between the ranged/caster DPS with the Melee DPS, why do you think the difference is so important, because the developers tax every mobility tools and general mobility,
    Personally I do not understand why this tax is so major, but it is a fact it exists.

    I'm not saying that the reaper doesn't need adjustment, I'm just pointing out that it doesn't necessarily have to be in the first DPS, and that the devs have adjust it so I'd be surprised if they adjust it soon, so they will definitely waiting for more stats, but I've said before on this thread that I just thought the other melee were just too strong.

    basically if they adjust it to a minor patch, expect nothing better than 10 potency on the base combo, as they can totally ignore the reaper and carry over changes to 6.2 they did it before with others jobs, I never said that the reaper should be bad and I said that in my opinion it should be more or less at the same RDPS as the DRG, and it's not that far off in some situations, although the reaper is currently at a disadvantage.

    I've already said it, and I'll say it again Square Enix should redo all the melee DPS balancing by nerfing the jobs that are too strong,
    instead of buffing all the other roles, and the machinist mainly, I think it would be better if they nerf 'monk, ninja and drg slightly,
    only the machinist is actually at a scary place in the game balance.
    (0)
    Last edited by remiff; 09-13-2022 at 05:53 AM.