Quote Originally Posted by remiff View Post
Currently I don't think the reaper is the priority in the DPS balances, especially since it has already been adjusted very recently and they will wait for more statistics to make adjustments, and if devs think it needs a little buff they will add maybe 10 potency on the base combo
because the reaper is not in the 'trash' stage like the machinist.

Reapers no longer need to be in the first DPS because the dash in/out is very effective in certain situations, and the arcane crest brings 10% hp shield'' personal defense every 30s'', even if the regen is not a justification for being below others melee, but survival tools are taxed, even if they are personal,
none of the other melee have personal shields, although the samurai has 10% personal mitigation on Third Eye..,
but he is in the selfish DPS category therefore not really comparable to other melee DPS,
and that he has a few small spells casts, the reaper has only a slight cast on communio.

The reaper and the dragoon should be more or less on the same RDPS level, and it is almost the case it seems to me.
The ninja has a 20% hp shield, shade shift. The monk has THREE CHARGES of 20% dmg reduction.

Monk has no cast nor does ninja or dragoon all are instant.

Reaper has cast on harpe if you do not warp. You seriously want to say the mobility of the job is reason for it to be low?? I can shukuchi my ass to adjust with speed and accuracy, no worries about warping into a wall due to a mandatory set jump distance like the reaper has.

The people who speak when they don't know what they talk about .-.