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  1. #1
    Player
    MordecaiGalidonus's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Ulfgeir Valbjorn
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ZiraZ View Post
    "disadvantaged"
    last in melee by less than 1% is still king in a sea of non-BLM casters, WAR, PLD and MCH.
    not to mention being last melee is a brand new thing, they were the top rDPS with a healer cooldown before nerf during the 1st savage EW tier, it's not like they have a history of always being last.
    Anyone currently not considering playing reaper because it's the last melee is just a fotm reroller
    What are you talking about? You can look at the 6.0 logs and see that they were at that point the lowest rdps as well... the only nerf they got was to arcane crest. they were the top of rdps at the "Start" because of "FotM". Everyone was playing it in the party over everything else, because it was new a shiny. it literally had like 3x the barses of every other melee at launch on 1st raid tier. if we wanna play this game then how about smn? It has the exact same 3% buff, with HoTs, and a raise, but was the highest rdps outside of blm. same for this tier "atm" highest caster rdps, outside of blm. If you look at the median average rdps from 90%-95% which is where "most" groups will end up with bis outside of optimized raid comps. rpr is between 200-600 rdps lower than all the other melees. You can deny all you want, but rdps is king during prog for clears. can you clear without it? Yes, will you have a harder time? undoubtedly so. defensive utility is nice to have during prog as well, but if you "can" survive a mechanic without it, then rdps once again is king. You can have deniers say rdps isnt as important as Hots, healing increase, etc. but why does every boss have enrage timers? its a "race" against the clock, you either do enough dmg and clear or you don't. no in between when it comes to min. Ilv. are other jobs in need of buffs as well? absolutely, I'm not denying that, but you are missing the forest for the trees. All the underperforming jobs need to be brought up with the others. I have a question for you, "can you say that without a week delay and gear over what we would have normally, that the underperforming jobs would be better, or worse than they are now with less stats compared to the top preforming jobs for prog?" If your answer is yes, then you admit its a problem on all accounts, if you say no, then you are denying the facts based on the data freely available to everyone.
    (1)

  2. #2
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MordecaiGalidonus View Post
    What are you talking about? You can look at the 6.0 logs and see that they were at that point the lowest rdps as well... the only nerf they got was to arcane crest. they were the top of rdps at the "Start" because of "FotM". Everyone was playing it in the party over everything else, because it was new a shiny. it literally had like 3x the barses of every other melee at launch on 1st raid tier. if we wanna play this game then how about smn? It has the exact same 3% buff, with HoTs, and a raise, but was the highest rdps outside of blm. same for this tier "atm" highest caster rdps, outside of blm. If you look at the median average rdps from 90%-95% which is where "most" groups will end up with bis outside of optimized raid comps. rpr is between 200-600 rdps lower than all the other melees. You can deny all you want, but rdps is king during prog for clears. can you clear without it? Yes, will you have a harder time? undoubtedly so. defensive utility is nice to have during prog as well, but if you "can" survive a mechanic without it, then rdps once again is king. You can have deniers say rdps isnt as important as Hots, healing increase, etc. but why does every boss have enrage timers? its a "race" against the clock, you either do enough dmg and clear or you don't. no in between when it comes to min. Ilv. are other jobs in need of buffs as well? absolutely, I'm not denying that, but you are missing the forest for the trees. All the underperforming jobs need to be brought up with the others. I have a question for you, "can you say that without a week delay and gear over what we would have normally, that the underperforming jobs would be better, or worse than they are now with less stats compared to the top preforming jobs for prog?" If your answer is yes, then you admit its a problem on all accounts, if you say no, then you are denying the facts based on the data freely available to everyone.
    Reaper was pulling the highest personal dps, higher than sam and blm while having a raid buff, going back to look at 6.0 logs right now means nothing
    reaper was the #1 spot for weeks during savage before every dps in the game got multiple buffs to compensate, they were doing higher selfish dps than samurai and blm while having a raid buff, and then arcane crest got a 100% nerf.
    But anyways, Reaper does not need a buff in any way right now.
    (3)
    Last edited by ZiraZ; 09-12-2022 at 06:49 AM.

  3. #3
    Player
    MordecaiGalidonus's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Ulfgeir Valbjorn
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ZiraZ View Post
    Reaper was pulling the highest personal dps, higher than sam and blm while having a raid buff, going back to look at 6.0 logs right now means nothing
    reaper was the #1 spot for weeks during savage before every dps in the game got multiple buffs to compensate, they were doing higher selfish dps than samurai and blm while having a raid buff, and then arcane crest got a 100% nerf.
    But anyways, Reaper does not need a buff in any way right now.
    How does it mean nothing? You literally are stating it was the highest personal dps with a raid buff while the logs clearly show that is false outside of prog for the first 2-3 weeks because reaper was clocking in 3x the barses compared to every other melee job, because as YOU said "FotM" if you look at the gap between the jobs "after" the buffs/nerfs" the gap was even bigger between them. most of reapers dmg comes from its enshroud/gluttony/ and burst windows. every job got buffs towards the main focus of their job in 6.2 besides the classes that are suffering atm. All reaper got this patch was filler combo pot increases, but that's not the focus of the job, when most its dmg comes from burst. Sam, Mnk, Nin, Drg, didnt get anything in the form of pot buffs towards rdps, yet they beat reaper in rdps that got a buff towards pointless filler abilities. literally only, PLD, WAR, Reaper, and GNB got pot buffs this patch and 3/4 of those are the lowest performing roles in their categories, outside of other jobs that didnt really get anything. *cough cough* "MCH" This shows that they "Were" the weakest performing coming out of the last patch, and would you look at that, they all are the lowest in RDPS, ADPS, AND NDPS from last tier. Wanna know why reaper is beating NIN, and DRG atm in ADPS, and NDPS? because most players don't have full bis atm, once they do reaper will drop once again to the bottom completely in every category for melee. Its ok tho, they have a 3% dmg buff that the reaper is punished for not hitting everyone with for pot, unlike SMN, and they have a worthless 30sec. cooldown HoT that is clearly overblown and not needed based on the first week of clears for the raid tier just based on the clear rates alone. it still has one of the lowest usage rates out of all jobs this tier, 3-7% for every fight. Btw arcane crest got a 50% nerf... it went from 100pot to 50pot per tick, aka from 500pot total to 250pot.

    here's a fun piece of brain food, they changed Samurais "Third eye" when you can no longer use Hissatsu: Seigan 15 kenki cost and 220 pot, and "Merciful eyes" a 200 pot self heal that "can" be used every 15sec. if hit, just like reaper arcane crest on a 30sec. cooldown. "Merciful eyes" is only 50pot weaker that reapers HoT on 1/2 the cooldown so its technically 400pot every 30sec. wanna know why Samurai never used that and only used "Hissatsu: Seigan"? Because damage is all that matters in this game because the game is designed to be "able" to clear with any job comp and long as you have at least 1 of each role in your party. MEANING you can have a party of all GREEDY DPS and still clear WITHOUT "Defensive Utility", and yes, "Raid utility" and "Defensive utility" are different things no matter how other plebians try to mix the 2. If they are the same then why is it after prog all the jobs that are punished for for having "Defensive Utility" become relaced by "Raid Utility" jobs? because "Defensive Utility" make up for the lack thereof in your party when you don't know the fight yet, and "Raid Utility" just exacerbate how much "Defensive Utility" is not needed in an optimized group setting. Killing a boss faster will always negate more dmg than dragging it out until .1% black screen clears. DMG>Defensive Utility.
    (4)

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MordecaiGalidonus View Post
    How does it mean nothing?.
    You can't go back to look at logs before every job in the game got a million buffs to compensate for how overpowered RPR was for 4~+ weeks of savage content, essentially making every melee but MNK garbage by comparison.
    Reaper does not need a buff right now, reaper does not have a history of being weak in the slightest.

    Reaper being almost 10% ahead of the lowest melee with a healer cooldown that needed a 100% nerf? Zzzzzz reaper sleep
    Reaper behind by literal 40 dps? MORE BUFFS WE NEED TO BE AHEAD OF SAM AND HAVE A RAID BUFF, REAPER HAS A HISTORY OF BEING THE WORST MELEE SINCE THEY WERE ADDED REEEEE CAN'T MEET THE P8S DPS CHECK BECAUSE OF 40 DPS!
    (3)
    Last edited by ZiraZ; 09-13-2022 at 12:47 AM.

  5. #5
    Player
    Silthos's Avatar
    Join Date
    Dec 2014
    Posts
    9
    Character
    Silthos Reaper
    World
    Gilgamesh
    Main Class
    Lancer Lv 80
    Honestly arcane crest is a joke. Its pointless in savage. Raid wides usually take 50% of your health or more which it turn is healed immediately by the healer. Give the support abilities to the actual support and level the dps. Yoshi said it himself that healers are overtuned let them do thier job. The haters damn, literally log on to any discussion that isnt there main and shit down classes lol.
    (1)

  6. #6
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Currently I don't think the reaper is the priority in the DPS balances, especially since it has already been adjusted very recently and they will wait for more statistics to make adjustments, and if devs think it needs a little buff they will add maybe 10 potency on the base combo
    because the reaper is not in the 'trash' stage like the machinist.

    Reapers no longer need to be in the first DPS because the dash in/out is very effective in certain situations, and the arcane crest brings 10% hp shield'' personal defense every 30s'', even if the regen is not a justification for being below others melee, but survival tools are taxed, even if they are personal,
    none of the other melee have personal shields, although the samurai has 10% personal mitigation on Third Eye..,
    but he is in the selfish DPS category therefore not really comparable to other melee DPS,
    and that he has a few small spells casts, the reaper has only a slight cast on communio.

    The reaper and the dragoon should be more or less on the same RDPS level, and it is almost the case it seems to me.
    (1)
    Last edited by remiff; 09-13-2022 at 03:15 AM.

  7. #7
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by remiff View Post
    Currently I don't think the reaper is the priority in the DPS balances, especially since it has already been adjusted very recently and they will wait for more statistics to make adjustments, and if devs think it needs a little buff they will add maybe 10 potency on the base combo
    because the reaper is not in the 'trash' stage like the machinist.

    Reapers no longer need to be in the first DPS because the dash in/out is very effective in certain situations, and the arcane crest brings 10% hp shield'' personal defense every 30s'', even if the regen is not a justification for being below others melee, but survival tools are taxed, even if they are personal,
    none of the other melee have personal shields, although the samurai has 10% personal mitigation on Third Eye..,
    but he is in the selfish DPS category therefore not really comparable to other melee DPS,
    and that he has a few small spells casts, the reaper has only a slight cast on communio.

    The reaper and the dragoon should be more or less on the same RDPS level, and it is almost the case it seems to me.
    The ninja has a 20% hp shield, shade shift. The monk has THREE CHARGES of 20% dmg reduction.

    Monk has no cast nor does ninja or dragoon all are instant.

    Reaper has cast on harpe if you do not warp. You seriously want to say the mobility of the job is reason for it to be low?? I can shukuchi my ass to adjust with speed and accuracy, no worries about warping into a wall due to a mandatory set jump distance like the reaper has.

    The people who speak when they don't know what they talk about .-.
    (3)

  8. #8
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    The ninja has a 20% hp shield, shade shift. The monk has THREE CHARGES of 20% dmg reduction.

    Monk has no cast nor does ninja or dragoon all are instant.

    Reaper has cast on harpe if you do not warp. You seriously want to say the mobility of the job is reason for it to be low?? I can shukuchi my ass to adjust with speed and accuracy, no worries about warping into a wall due to a mandatory set jump distance like the reaper has.

    The people who speak when they don't know what they talk about .-.
    Quote Originally Posted by Lyth View Post
    Mobility is factored into rdps values, simply because if one job has a super secret trick that lets them squeeze out more uptime, then they're going to do more dps. Again, people retrospectively come up with rubbish excuses to defend the status quo, but that doesn't mean that it can't and won't change. We'll continue to speak out, and more players will join us.
    the ninja has a 20% shield but has a 120s cooldown, I don't compare it because the reaper has 10% every 15s, like the samurai, so it's not really similar to the others melee.
    and the monk is just broken actually he has all possible tools and an abused HIGH DPS, especially since he had take a ' buff'' with the autcritc last adjustement on ''Bootshine''

    and yes the mobility tools/mobility are a reasons for the devs to reduce the dps, look at the DPS difference between the ranged/caster DPS with the Melee DPS, why do you think the difference is so important, because the developers tax every mobility tools and general mobility,
    Personally I do not understand why this tax is so major, but it is a fact it exists.

    I'm not saying that the reaper doesn't need adjustment, I'm just pointing out that it doesn't necessarily have to be in the first DPS, and that the devs have adjust it so I'd be surprised if they adjust it soon, so they will definitely waiting for more stats, but I've said before on this thread that I just thought the other melee were just too strong.

    basically if they adjust it to a minor patch, expect nothing better than 10 potency on the base combo, as they can totally ignore the reaper and carry over changes to 6.2 they did it before with others jobs, I never said that the reaper should be bad and I said that in my opinion it should be more or less at the same RDPS as the DRG, and it's not that far off in some situations, although the reaper is currently at a disadvantage.

    I've already said it, and I'll say it again Square Enix should redo all the melee DPS balancing by nerfing the jobs that are too strong,
    instead of buffing all the other roles, and the machinist mainly, I think it would be better if they nerf 'monk, ninja and drg slightly,
    only the machinist is actually at a scary place in the game balance.
    (0)
    Last edited by remiff; 09-13-2022 at 05:53 AM.