A lot of the angst aimed at RPR comes from the fact that it's simply the new job on the block and there's just naturally a lot of jealousy around its toys. Even when the job wasn't even fully released yet, in the first few threads, you had a bunch of players just really happy and excited to play the job. And then out of the blue people would pop in and say 'Yeah, but its rotation is mindlessly easy,' or start complaining that the job needed nerfs. That continued well into launch. Even still, most people who are offering commentary about RPR's gameplay have no idea about how the optimizations work on it and are just parroting out comments that they've heard others say previously. Sure, freestyle RPR is pretty simple (as is freestyle SAM and MNK, for that matter) if you just mash buttons as they light up. But that's very suboptimal, and we thankfully have some interesting resource and buff management once you get deeper into it.
The damage discrepancy is more about player numbers than anything else. You can't argue that it's because of raid dps buffs because the associated benefit is integrated already in to the rdps calculation. If you're doing higher damage despite not bringing raid dps buffs, that's because you do more damage directly than those buffs are worth. Likewise, it's not on the basis of utility. Arcane Crest's healing component was massively nerfed because players on other jobs complained about it. So you can't even make that claim now. No, the real reason was because it was tough to jump into PF at launch with how saturated the job was with them. And that just comes down to the fact that the job feels fantastic to play in terms of animations and pure mobility.
Either way, I don't mind too much as long as there's a decent amount of overlap. It ensures that players choose the job for the right reasons. What's more important is that we actually have an active discussion going on the job entering into 7.x, so that the design remains in a good place. It's unfortunate that this subforum is shared by so many jobs, because most of the interesting discussions get quickly scrolled off before they get any traction.