Quote Originally Posted by Naomishtola View Post
6.1 SAM is the easiest, most braindead melee dps in the game so being "good" on SAm isn't saying much
Difficulty is subjective
I find for example Samurai easy to get into, hard to optimize and 6.1 made SAM less thoughtful. Regarding Reaper, they could be top DPS for all I care. Then again, what do we base damage performance expectations off of?
  • Amount of times on average the job needs to slide cast?
  • Difficulty of resource management?
  • Rotation difficulty and how not static it is?
  • Amount of positionals and APM?
  • How many Raidbuffs and Utility it brings?
Just go to " FFlogs-here " and lets see P8N the final normal raid performance to see it's RDPS.


Aside from Samurai having Zero utility and raidbuffs, every other melee is a lot higher. NIN and MNK at the top even. SMN with no Melee uptime requirement is hugging RPR performance. Swap to A/NDPS, BLM beats RPR because Yoshi's lovechild and MCH is rivaling RPR.

Not saying anyone needs a Nerf btw, ijs...
What are we basing DPS performance Expectations on? Raidbuffs? All Non-SAM melees provide raidbuffs and they are alot higher. RPR's AoE heal was it Crest of whatever is so neglectful that I just forgot the name of it. Based on difficulty? then why are SMN and MCH bordering RPR performances so closely on A/NDPS for being ranged without a care in the world for Positionals or Melee uptime?

Again not saying anyone needs to be Nerfed ijs...
If RPR has been gutted so badly, if anyone remembers its release, to the point of now players wanting buffs to improve it's experience? it shouldn't just be shrugged off like it's mehh. If SE however thinks this is where RPR should be? Then rip. Just voice it as much as you can, stick to your guns. I don't see a reason to not have RPR be higher.

Let any change however not come at the cost of your gameplay.
When one Job suffers it doesn't improve the gameplay for another. At least that's how I like to view it.