I dunno, reaper so brain dead easy that it should be lowest melee dps
I dunno, reaper so brain dead easy that it should be lowest melee dps
no, thats patently false. Once you take them into mechanic heavy content, some classes are much easier than others, due to having to spin less plates.




Dragon kick monk is not just “spam dragon kick” you have to maintain your buffs and there is slot of weird Jank around rotation order so that things you have to do that aren’t dragon kick don’t fall in the burst windows
The rotation might honestly be harder than just playing MNK optimally
No it's really not. Pressing Twin Snakes and Demolish every 15 seconds is not hard. Neither is aligning Fire/Wind/Brotherhood. And once every 30 seconds you can use Bootshine if you want.Dragon kick monk is not just “spam dragon kick” you have to maintain your buffs and there is slot of weird Jank around rotation order so that things you have to do that aren’t dragon kick don’t fall in the burst windows
The rotation might honestly be harder than just playing MNK optimally
Furthermore at 82 with PB if you don't need 3 different Beast Chakra you can opt to just do Shadow of the Destroyer since the auto crit will be stronger then Rockbreaker.
You really just Dragonkick most of the time when your Master Blitz/Perfect Balance is on CD.
It seems complicated but in practice it really isn't. Monk is one of the most braindead classes while also toting the strongest Melee DPS breathing neck and neck with good SAMs.

6.1 SAM is the easiest, most braindead melee dps in the game so being "good" on SAm isn't saying muchNo it's really not. Pressing Twin Snakes and Demolish every 15 seconds is not hard. Neither is aligning Fire/Wind/Brotherhood. And once every 30 seconds you can use Bootshine if you want.
Furthermore at 82 with PB if you don't need 3 different Beast Chakra you can opt to just do Shadow of the Destroyer since the auto crit will be stronger then Rockbreaker.
You really just Dragonkick most of the time when your Master Blitz/Perfect Balance is on CD.
It seems complicated but in practice it really isn't. Monk is one of the most braindead classes while also toting the strongest Melee DPS breathing neck and neck with good SAMs.



Difficulty is subjective
I find for example Samurai easy to get into, hard to optimize and 6.1 made SAM less thoughtful. Regarding Reaper, they could be top DPS for all I care. Then again, what do we base damage performance expectations off of?Just go to " FFlogs-here " and lets see P8N the final normal raid performance to see it's RDPS.
- Amount of times on average the job needs to slide cast?
- Difficulty of resource management?
- Rotation difficulty and how not static it is?
- Amount of positionals and APM?
- How many Raidbuffs and Utility it brings?
Aside from Samurai having Zero utility and raidbuffs, every other melee is a lot higher. NIN and MNK at the top even. SMN with no Melee uptime requirement is hugging RPR performance. Swap to A/NDPS, BLM beats RPR because Yoshi's lovechild and MCH is rivaling RPR.
Not saying anyone needs a Nerf btw, ijs...
What are we basing DPS performance Expectations on? Raidbuffs? All Non-SAM melees provide raidbuffs and they are alot higher. RPR's AoE heal was it Crest of whatever is so neglectful that I just forgot the name of it. Based on difficulty? then why are SMN and MCH bordering RPR performances so closely on A/NDPS for being ranged without a care in the world for Positionals or Melee uptime?
Again not saying anyone needs to be Nerfed ijs...
If RPR has been gutted so badly, if anyone remembers its release, to the point of now players wanting buffs to improve it's experience? it shouldn't just be shrugged off like it's mehh. If SE however thinks this is where RPR should be? Then rip. Just voice it as much as you can, stick to your guns. I don't see a reason to not have RPR be higher.
Let any change however not come at the cost of your gameplay.
When one Job suffers it doesn't improve the gameplay for another. At least that's how I like to view it.




Just pressing fire 4 when you have mana is not hard, just ice paradox if you have movement, just refresh your DOT in ice phaseNo it's really not. Pressing Twin Snakes and Demolish every 15 seconds is not hard. Neither is aligning Fire/Wind/Brotherhood. And once every 30 seconds you can use Bootshine if you want.
Furthermore at 82 with PB if you don't need 3 different Beast Chakra you can opt to just do Shadow of the Destroyer since the auto crit will be stronger then Rockbreaker.
You really just Dragonkick most of the time when your Master Blitz/Perfect Balance is on CD.
It seems complicated but in practice it really isn't. Monk is one of the most braindead classes while also toting the strongest Melee DPS breathing neck and neck with good SAMs.
Saying “just do the rotation” is not really a good indicator of how hard the class actually is and while the dragon kick rotation is a meme it’s not literally just press dragon kick constantly nor is it even close to SMN’s rotation
Right but we've already established you don't just press Dragon Kick. But you do press it a lot and you do marginally the same DPS as the optimal rotation. And I very much enjoy seeing chunks fall off mobs because of it.Just pressing fire 4 when you have mana is not hard, just ice paradox if you have movement, just refresh your DOT in ice phase
Saying “just do the rotation” is not really a good indicator of how hard the class actually is and while the dragon kick rotation is a meme it’s not literally just press dragon kick constantly nor is it even close to SMN’s rotation
Black Mage has some nice tricks too with the Infinite Paradox rotation that does amazing DPS and makes you completely mobile forever without ever once using a single Fire 4. For Single Target.
It's worth learning how to be a Dragon Kick Monk as well as using Infinite Paradox not as a crutch but as an option. This overall improves your skill with the class.
I'm still surprised they didn't knock the potency on it down. Dragon Kick potency out the gate is obnoxious.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





