Quote Originally Posted by remiff View Post
I don't really agree with you, raidbuffs are extremely useful and square enix has always made its job balancing based on these, it's not for nothing that they don't really like to buff jobs that bring a lot of support, each teambuff/mobility is a reason for them to tax dps, but currently melee like ninja and drg are at the top of the rankings when they theoretically should never be because yes they have the utility, the ninja brings 5% more damage for the whole team every 120s, in an opener it's extremely effective, the drg brings 10% crit whole team + 5% damage to a teammate for 20s with a 120s cooldown, if we looked at the rDPS jobs included they are respectively top 1-2, and even in aDPS they are very closes to the black mage and samourai while they have no synergy.
They all are pretty even in terms of adps tho? (data taken from Abyssos normal and new EX trial)


Not really sure if raid buffs can be called utility as they offer no extra mitigation or party benefit other than extra damage. While on the other hand reaper does have arcane crest which does take a load off healers and is extra mitigation on an insanely low cooldown. I would understand if NIN and DRG would have the same, but they don't. NINs Shadeshift has a 120s cooldown and does not provide the healing aspect, Dragoon just straight up doesn't have any personal/raidwide defensive cooldown other than feint which every melee has access too. Looking at the healing section, a good reaper heals for twice as much as any other melee dps. I'd love if other melee dps classes had this sort of defensive utility (well monk does to a certain extend)