Quote Originally Posted by Lyth View Post
When people do comparisons on average job dps, they're generally looking at rDPS which intrinsically takes raid damage buffs into account. So when a job does less rDPS than the others, you can't really make the argument that it's balanced on the basis of raid damage buffs. The real reason why this is done is a function of job popularity. The role as a whole has a fairly close balance, but discrepancies encourages players to jump into other jobs. This will get rebalanced eventually as RPR falls out of favor.

My worry at the moment is how any potency gains will get redistributed. I don't think that raising the average GCD value was a good idea at all, when the job is so focused around resource/burst management. It also raises a question over the role of actions like Harvest Moon, especially in situations when you're allowed to maintain full uptime.
We're on the same page here.

The person was trying to say that jobs like ninja don't have party utility because they don't count party buffs as utility. I do think jobs should be more or less balanced around rDPS. Thing is I know they never will be perfectly balanced both due to the literally impossible nature of making that happen, and even if they could manage that on a computer simulation, player skill would break that anyway. So I really only care that they make an effort for them to be close to each other within their role.