Quote Originally Posted by Quyn View Post
Yes sure if we are talking about content below savage, everything is almost trivial.
But honestly, if we are talking about absolute job difficulty, shouldn't it be in the context of content that actually challenges the player ?
Job complexity/ difficulty is designed around savage and higher after all. There would be little point in a class thats so difficult, it suffers when also having to handle savage mechanics.


Besides that, the poster in question obviously plays High End content and spends much time parsing.
I've read through both of our posts multiple times now and maybe it's just me being tired, but did anything you say disagree at all with my post? I'm confident my thesis was "jobs are easy in easy content and difficult in truly optimized content" and that seems to be exactly what you repeated back to me.

I even had a bit where I stated that there's an element of bias to determining a job's difficulty, though I guess I never expanded there. That bias can come from many forms; hearsay ("Ive heard x job is easy from people i trust ergo its easy"), natural talent ("the job just clicks for me"), and agenda pushing ("x job that I main is difficult therefore it should do more damage") are the biggest biases I see on a regular basis. Enough exist that getting impartial reads is difficult, hence why feedback should come from multiple sources.

I'm not sure what the background of the guy you quoted matters, either.