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  1. #1
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Found a good link by Aco505 directing to the Dev Balancing Thread where cjbeagle compared total buttons of several jobs. Surprised, I started counting mine.



    With sprint included I count " 34 " buttons I use.


    I am thinking back to what I had to deal with in other MMO's compared to FFXIV...
    • Juggling multiple potions, dispelling potions, food buffs, consumables
    • Clicking Guild activation buffs and Teleports cause no room on hotbar
    • Siege ammo, flares and other combat items for large scale combat
    • Keybinding Multiple Pet skills and Mounts for different combat benefits
    • Hotkeying different Gear sets and weapons to swap midcombat
    FFXIV players are pampered when it comes to Button Management...

    I am sure plenty don't realize how bad it was in other MMO's to complain about Button Bloat in this one, specifially if it's the argument point to support the idiotic choice of Kaiten removal for Samurai's to tackle Button Bloat.
    (3)

  2. #2
    Player
    SilverSkyway's Avatar
    Join Date
    Nov 2020
    Posts
    100
    Character
    Silvorin Skycrest
    World
    Brynhildr
    Main Class
    Archer Lv 100
    What mmos had that many. Maybe classic WoW. I'm trying to think. But I can't think of a old mmo that had that many buttons other then classic WoW and even then.
    DAoC maybe but I have no comment on melee as I played a pet caster. Yeah. Even as a Caster I filled 2 hotbars but slower game I could mouse click over faster pace of FF14 where I look away I'm dead.
    Everquest?
    Guild wars? I never played.
    Swtor?
    What game you have over 34 button and use EVER fight.
    There also a different in have a ability for lore reason (like WoW hunter traps) and having abilities that always being used. In FF14 I'm using about every ability at some point in a fight while in WoW I use 1/3 depend on class. This on trash mobs.

    Before Criterion were a thing, I would ask. Why do we need a aoe combo/3+ buttons just for aoe when aoe barely used other then a quick dungeon runs. Now that a different story.

    I'm unable to get into melee in this game. Tanking stress me out and dps have to much going on. So I lean into rdps. To me rpds are not fun and I don't feel like a hero. But I play them because I feel i'm not going to mess up my rotation unlike melee where my brain and fingers ache. I understand not every job be for me but I do feel some job can combined or out right remove (without messing combo) buttons to some jobs. (*looks at Drg 6 ogcd jumps*)
    (2)