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  1. #11
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    iTs JUsT OnE bUtToN
    (8)

  2. #12
    Player
    MegaUltrachicken's Avatar
    Join Date
    Jul 2019
    Posts
    8
    Character
    Mega Ultrachicken
    World
    Cerberus
    Main Class
    Botanist Lv 90
    The MCH change to Rook/Queen does help but it does nothing to help with the actual problems with the job that has brought up countless times on the forums & Reddit. Makes you wonder if feedback was listened to.
    (6)

  3. #13
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    I'm going to be honest with you. I think button bloat in general is either a misnomer or not real. Not in FFXIV.

    Saying this from the PoV of a keyboard player. Between all the re-binding I bet some people haven't done and the button combinations, it's so easy to get it all to fit in. Literally what class has too many buttons...? For a keyboard? A keyboard that can input ALT+ or Shift+, has F keys, and a myriad other things...? Not to mention mouse buttons, most mice coming with at least M1, M2, M3, M4, and M5.

    The classes with the least buttons blow now too, like MCH.
    (6)

  4. #14
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    So no change, huh ?
    I kinda like the merge button though.
    (1)

  5. #15
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    837
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Having them on the same button caused way more issues than solutions in several situations. Double-weaving HJ + MD became as tight as before the animation lock reduction, thus being impossible unless your ping is good.

    We're just at the perfect spot: after the animation lock changes but before the MD change.

    If anything, ask the devs to give you an option to put them in the same button if you want, but this change is certainly positive.
    (3)

  6. #16
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    I think the change is not a good change. Any skill that requires another skill to even activate it in the first place should not be wasting a keybind. Mirage Dive will be baked into another button sooner or later to make room for future new rotational buttons if they'd want to counterbalance the button bloat...
    (2)

  7. #17
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by remiff View Post
    Even if currently the devs are not going in the right direction, because there is clearly a lack or a total absence of listening despite the feedback from the players around the world, I think we must always keep hope that they will reconsider their decisions, currently the melee dps are too strong, especially the ninja outdps everyone,the summoner is only a shadow of himself, the casters have a rather bad balance, and the machinists and sam can still have tears of salt, especially the machinist. :s
    Once a great and wise friend of mine told me that "Hope" was a terrible plan as if hope fails, you have no backup plan.

    If it was just one thing I wouldn't mind too much but I believe Endwalker is just the worst expansion balancing wise.

    It's good to have good faith and hope but it's been 6.0, 6.1 and 6.2 now. Machinist is still rotten bad. Black Mage is still getting favoritism. Melees get buff over buffs because they don't want a worst melee lol :<
    (4)

  8. #18
    Player
    ShonenJumpBoy's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    7
    Character
    Gordon Oakstrider
    World
    Midgardsormr
    Main Class
    Marauder Lv 51
    My biggest gripe is how they decided to communicate about the reasoning behind the change. I initially thought Dragoon was the only one to change due to ""player feedback"" but I was wrong, Astrologian for example; "Based on player feedback, Minor Arcana will now change into the drawn arcanum rather than the action Crown Play-" but, they did give some reasoning "The effect duration of Redraw has also been adjusted, making it easier to acquire astrosigns."
    Not the biggest fan of this brief explanations but at least there was some payoff.

    Dragoons? "Based on player feedback, we have changed Mirage Dive so it no longer overwrites Jump or High Jump on the hotbar when under the effect of Dive Ready."
    Me: Okay...Why?
    Devs: Because...Player Feedback? They wanted it reverted
    Me: Okay, Why?! That isn't an explanation! Tell us how their feedback convinced you it changed!
    Devs: Player Feedback! That's the reason!
    (3)

  9. #19
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ShonenJumpBoy View Post
    My biggest gripe is how they decided to communicate about the reasoning behind the change. I initially thought Dragoon was the only one to change due to ""player feedback"" but I was wrong, Astrologian for example; "Based on player feedback, Minor Arcana will now change into the drawn arcanum rather than the action Crown Play-" but, they did give some reasoning "The effect duration of Redraw has also been adjusted, making it easier to acquire astrosigns."
    Not the biggest fan of this brief explanations but at least there was some payoff.

    Dragoons? "Based on player feedback, we have changed Mirage Dive so it no longer overwrites Jump or High Jump on the hotbar when under the effect of Dive Ready."
    Me: Okay...Why?
    Devs: Because...Player Feedback? They wanted it reverted
    Me: Okay, Why?! That isn't an explanation! Tell us how their feedback convinced you it changed!
    Devs: Player Feedback! That's the reason!
    And here lies Samurai, with player feedback never seen before, completely ignored.
    SE has always had that weird way of only listening to the feeback they wanted, and somehow it's never the right one.
    (6)

  10. #20
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aikaal View Post
    Once a great and wise friend of mine told me that "Hope" was a terrible plan as if hope fails, you have no backup plan.

    If it was just one thing I wouldn't mind too much but I believe Endwalker is just the worst expansion balancing wise.

    It's good to have good faith and hope but it's been 6.0, 6.1 and 6.2 now. Machinist is still rotten bad. Black Mage is still getting favoritism. Melees get buff over buffs because they don't want a worst melee lol :<
    I know it well, but endwalker has been a balancing mess since its release, they change their vision of a ''good balance'' with each extension, and they just don't listen to the players' opinion since endwalker's release,
    the previous expansion the bard was the ugly duckling of the devs, except now it's the casters ''blm not included, machinist, and all complaints are totally ignored,
    of course they don't listen the feedback from a lot of jobs and not only the jobs that I mentioned.

    However the community managers do their jobs correctly by sending our feedback.
    (4)
    Last edited by remiff; 08-24-2022 at 04:03 AM.

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