So, I was reading patch notes and came across this in the PVP section.
The tank, monk, samurai, and reaper modifier for damage taken has been changed from -20% to -30%.
The dragoon and ninja modifier for damage taken has been changed from -15% to -30%.
The physical ranged DPS, healer, black mage, and summoner modifier for damage taken has been changed from -10% to -15%.
The red mage modifier for damage taken has been changed from -10% to -15%.
Does this mean that tanks and melee (for example) are now going to be taking more damage or less?