Thank you for again considering everything else in the game with your patch/release timings except PvPI am already ready for good old 14+ months of back to back seasons!!!
The thought process and consideration SquarenEnix does is absurd. Plus they only listen to the Japanese forums which is unfortunate. With their perfect network infrastructure and ping.
They should have thought of and brought stuff up from WoW PvP, since its was better in a certain era.
Where is our Battlegrounds? Faction related stuff? Free For All, 1 v 1, 3 v 3 death match modes, or modes where you fight the admiral/general of the faction after pummeling through objectives?
Balancing around all those ideas would be amazing. Especially 24 button pvp would be a sweet spot. 2 hotbar cycling or 4 for ps4 + macros.
Monk had the only thing going for them in PvP gutted. Straight to the bottom here we go!



It's strange. Like, I do think our burst damage could be too high in some circumstances (not unlike a few other jobs), but we also have huge issues, like the delay on the Riddle of Earth heal, and how horrible of a fit Enlightenment is for the netcode. Even the LB nerf IMO was done in the worst way possible.


Monk is usually a mixed bag: Their normal combos have 0 threat since you see the Phantom Rush coming from a mile and the combo of Phoenix+ stun+ Enlightment+ LB will only get a kill against Summoners and the like and even then can be screwed by a single heal/shield during that combo or the netcode acting weird and allowing the enemy to heal before the LB lands. The lock of the LB acts both ways so MNK is forced to commit to LB someone. MNK also has one of the worst defensive skills in the entire game with a skill that gives 0 defence and gives a stronger heal the more damage you take. Problem is that is basically a "please dont CC me now that im low before I heal" plus also acting often quite wonky.It's strange. Like, I do think our burst damage could be too high in some circumstances (not unlike a few other jobs), but we also have huge issues, like the delay on the Riddle of Earth heal, and how horrible of a fit Enlightenment is for the netcode. Even the LB nerf IMO was done in the worst way possible.
Was a job that needed some QOL on some skills not having those issues ignored and instead being slapped with a nerf because heavens forfend that the melee with the worst defensives (and no, flash steppping a teammate is barely a defence considering retargetting is annoying as hell, has its uses but inferior to forward/backward dashes) has a chance to kill a single low defence and HP target after using most of their skills chained one after another
Last edited by Bhearil; 08-25-2022 at 02:39 AM.



Yeah. Normally I am on the more positive and optimistic side, but this patch is a big L for the battle team.
It is good to observe data. That said, they seem really bad at interpreting what they mean, or how to act upon it. It is funny, because Yoshi-P made a snide remark about developers seeming to not play their own game, but in both PvE and PvP, while obviously Yoshi-P plays a lot, I have no confidence his team is always doing the same in kind. A lot of changes that feel disconnected from reality.

So if we're making balance changes because of win-rates... Why wasn't Bard buffed, exactly..? Is that 10% reduced GCD speed for the party that much of a gamebreaker that it's supposed to have <50% win rate..?
You mean, let me check the notes....
Brd, Mch, Dnc, Smn, Gnb, drg?
Since they all have less than 50%! (unironically, whm just has 1% less than some, that's literally NOTHING)
Like I won't say whm is too strong nor or anything, but have they looked at the PLAYRATES instead of the wins?
Whm is notorioulsy advertised by everybody to be op, so what do people do?
They play whm. It's beginner friendly, people like how it plays, it's the "op" one.
It draws a lot of people to it.
It is quite rare to not at least have one whm in any match given.
I will NOT believe the winrates WITHOUT how many people play it.
Because I'm almost 100% sure that whm is one, if not THE most played class in pvp.
Winrates without the actual playrates don't make any sense to show, since less played classes have an easier time getting higher winrates, since the pool isn't as polluded...
Like the fact that Dnc, brd, even Mch, EVEN DRG!!!!!!!! Has under 50%, even tho I do see a lot of them.
Dancers less and less the higher you get, because turns out, dancer just isn't that useful and 15 yalms range SUCKS for a ranged....
But Brd and Mch? I see a lot of those, what does it say about them if they are so fine?
Even Smn? Where people drop Bahamut on everything with low hp and it just kills? How do they explain that?
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