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  1. #1
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,311
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    If the effort it took to counter it was more equal to the "effort" it takes to pull it off that'd be one thing, but as it is right now it's completely lopsided so it really needs to go.

    I don't think anyone should get banned but I really hope they change how it works in 6.2.
    (2)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I won't deny it is overpowered, but your definition of what is cheating is lacking.

    All they are using is tools given to them. The fact this is breaking Onsal Hakair is not cheating, it is a clever use of tools (even if unfair / overpowered).

    Cheating would be going under the map and capping the point from there. Exploiting would be figuring out a way to be quasi-invincible via bug-using (for example, become untargetable). Whether Cover could be considered the latter is something up for debate.

    By proxy, no - Paladin players currently using this tactic should NOT be banned for what was their toolkit being cleverly used.
    (1)
    Last edited by Reinhardt_Azureheim; 08-22-2022 at 04:47 PM.

  3. #3
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I won't deny it is overpowered, but your definition of what is cheating is lacking.

    All they are using is tools given to them. The fact this is breaking Onsal Hakair is not cheating, it is a clever use of tools (even if unfair / overpowered).

    Cheating would be going under the map and capping the point from there. Exploiting would be figuring out a way to be quasi-invincible via bug-using (for example, become untargetable). Whether Cover could be considered the latter is something up for debate.

    By proxy, no - Paladin players currently using this tactic should NOT be banned for what was their toolkit being cleverly used.
    Pretty sure this only works in Onsal so.... technically its a bug therefore making it a exploit... exploit are technically cheating.
    (0)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,121
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Towa-Musa View Post
    Pretty sure this only works in Onsal so.... technically its a bug therefore making it a exploit... exploit are technically cheating.
    I'm pretty sure it also works in Seal Rock, allowing you to capture the Tomeliths while everyone is fighting over them.
    (0)

  5. #5
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Absurdity View Post
    I'm pretty sure it also works in Seal Rock, allowing you to capture the Tomeliths while everyone is fighting over them.
    Different problem as those can be retaken, while onsai is gone for good.
    (2)

  6. #6
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I won't deny it is overpowered, but your definition of what is cheating is lacking.

    All they are using is tools given to them. The fact this is breaking Onsal Hakair is not cheating, it is a clever use of tools (even if unfair / overpowered).

    Cheating would be going under the map and capping the point from there. Exploiting would be figuring out a way to be quasi-invincible via bug-using (for example, become untargetable). Whether Cover could be considered the latter is something up for debate.

    By proxy, no - Paladin players currently using this tactic should NOT be banned for what was their toolkit being cleverly used.
    Sure i can Say you are right.

    BUT as you admitted this Is unfair/overpowered, read like:"imbalace issue", so Se shoul address It ASAP or close the map till further notice like they did with the rival Wing One.

    or we could all Just play PLD in onsal? Wouldnt that be cool? /S
    (2)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Garten View Post
    Sure i can Say you are right.

    BUT as you admitted this Is unfair/overpowered, read like:"imbalace issue", so Se shoul address It ASAP or close the map till further notice like they did with the rival Wing One.

    or we could all Just play PLD in onsal? Wouldnt that be cool? /S
    Yes, Cover is overpowered in Onsal Hakair for point capping, about that there is no doubt. However the problem is "how" to address it without directly nerfing the ability as that would affect the small-scale PvP mode in terms of PLD's viability, depending how far you go.

    To weigh optiions:
    A) Only transfer 95-99% of the damage rather than all of it. This would make the Onsal Hakair Cover strat impossible, but would also allow a hole in PLDs kit currently fighting NIN players going for their teammates (Seiton Tenchou would pass through or more funnily, Seiton Tenchou may actually kill two targets given the right conditions).

    B) System change to interrupt the cast of Capturing Ovoo while covered. Putting aside the design and development for this code needed, this would likely affect Cover + Elixir since Elixir operates similarly.

    C) Reducing Cover's duration to 5 seconds + adding "Cover Fatigue" on target covered for 5s after Cover expired, deleting any additional instances of Cover once active. The latter would be a large-scale PvP only change since you can't run two Paladins in Crystalline Conflict. The former would be a direct nerf to the ability and would make Cover-Elixir and Ovoo Capture EXTREMELY tight if not impossible. This may come together with an adjustment to the rest of PLDs kit, since losing half of your Cover duration is fairly significant.

    As you may see, the reason it is not addressed ASAP is because it is not that easy to just say "roll with it" from the development / design side. It sucks, but it is what it is, even for Yoshida's team.

    Also the reason Onsal Hakair does not fit the bill like Rival Wings is because Rival Wings has more elements with HP bars to attack (mammets, towers, mechs, mercenary, tank, crystal) that warranted extensive balance testing with the new damage and HP values everyone has gotten. Like a mech with old HP and damage values would be complete garbanzo.

    Lastly, the reason I'm mainly miffed is that I keep seeing "ban the PLDs doing this" as if they should bear the punishment. It is an awfully broken combo, but hate the game, not the player.
    (0)

  8. #8
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    PVP rebalancing clearly made for CC being put in all PVP modes made me think SE doesn't care about Frontlines. This bug and their failure to fix it made me confirm that and think they might hate FL.
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BRVV View Post
    PVP rebalancing clearly made for CC being put in all PVP modes made me think SE doesn't care about Frontlines. This bug and their failure to fix it made me confirm that and think they might hate FL.
    I mean it is the gamemode with periodically causing / creating the most problems occuring compared to CC, Feast and RW...

    Also I am hardly surprised they took CC under their wing as the primary mode and making large-scale PvP a second / third. They did work on that for probably about a year alone and the overall package is, despite what many feel, a success.
    (0)

  10. #10
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I mean it is the gamemode with periodically causing / creating the most problems
    It has way more players than CC so yeah no suprise

    Quote Originally Posted by Reinhardt_Azureheim View Post
    Also I am hardly surprised they took CC under their wing as the primary mode
    Why should there even be a primary mode that all skills and systems are based on? Why not have differences in the modes? Oh wait we have! 20% less defense on job whatever and other garbage. Skills stay the same. Since CC we have or had White Mage bug, all dying to Summoner Limit, Paladin Onsal cheese and almost unkillable Ninjas because Melees are now tanks apparently. At this point i don't understand why they don't just remove the mode.
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

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