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Thread: 7.0 Monk ideas.

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    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    308
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100

    7.0 Monk ideas.

    Monk has been my new home since 6.1’s SAM changes. I’ve had some ideas for additions they could add to the job over the past few months and these are my favorite i’ve come up with so far. I wanted to achieve these four things:

    1. Expand upon the core PB mechanic like you’d expect them to do for an expansion

    2. Have some animation updates on moves people have requested for a while

    3. Make positionals more relevant again

    4. Make downtime between burst more engaging

    My main idea is to to make it so that doing a masterful blitz will put you in a “mode” that lasts until your next masterful blitz. Casting elixir field will put you into lunar mode and give your fists/etc a blue aura effect. Casting rising phoenix will put you into solar mode and leave you with a flame effect. Phantom Rush will put you in the opposite mode as the one you were previously in, so however your even minute burst window ended your mode will still change one minute later (this doesn’t really matter for the double solar rotation since phantom rush is done at the even minute marks and is ideally followed by rising phoenix right after). These modes simply change a single GCD and update their animation. Lunar mode would change true strike into a flashier move with a rear positional. Solar mode changes twin snakes into a flashier move with a flank positional. Both of these GCDs will have slightly higher potency that the original versions (at least with the positional). As a result every minute your rotation slightly changes to include an additional positional for your raptor GCD. You only do this positional every other combo so it’s still considerably less positionals than old Monk. If there's any jank with the twin snakes variant of the move being too good they could always just have both the lunar and solar versions of the move only replace true strike but with a different positional for each one again. Additionally, going into PB nullifies your current mode so you don’t have to do extra positionals during your burst window PBs. I just like the idea of a blitz having an effect long after you cast it which would make them feel even more impactful.

    Next up we are going to straight up upgrade snap punch into a better looking move. There’s no conditions for this it’s just replaced as a move to make the animation better. Additionally there would be a trait to upgrade the animation of bootshine under the enchanted bootshine buff for level 90-100. You could also just have this be a thing from level 50 when you get dragon kick.

    Feel free to use this thread to give feedback on Monk and ideas for the future of the job.
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    Last edited by Amh_Wilzuun; 08-22-2022 at 05:58 AM.