
Originally Posted by
Amh_Wilzuun
My main idea is to to make it so that doing a masterful blitz will put you in a “mode” that lasts until your next masterful blitz. Casting elixir field will put you into lunar mode and give your fists/etc a blue aura effect. Casting rising phoenix will put you into solar mode and leave you with a flame effect. Phantom Rush will put you in the opposite mode as the one you were previously in, so however your even minute burst window ended your mode will still change one minute later (this doesn’t really matter for the double solar rotation since phantom rush is done at the even minute marks and is ideally followed by rising phoenix right after). These modes simply change a single GCD and update their animation. Lunar mode would change true strike into a flashier move with a rear positional. Solar mode changes twin snakes into a flashier move with a flank positional. Both of these GCDs will have slightly higher potency that the original versions (at least with the positional). As a result every minute your rotation slightly changes to include an additional positional for your raptor GCD. You only do this positional every other combo so it’s still considerably less positionals than old Monk. Additionally, going into PB nullifies your current mode so you don’t have to do extra positionals during your burst window PBs. I just like the idea of a blitz having an effect long after you cast it which would make them feel even more impactful.
Not a bad idea, but allow me to add onto this purely just for the heck of it- Solar/Lunar modes change both Twin Snakes and True Strike, not just one of them at a time. Landing any one of those skills while outside of PB will fill the Blitz gauge with a seal depending on if Twin Snakes or True Strike is used. If three are gained, you can perform a mini-Blitz of sorts. Potency can vary depending on how many True Strikes comprised it. They do not grant Nadi, so the Nadi optimization of 6.0 MNK can remain unchanged. Using PB will dispel any seals gained so as to not potentially overcomplicate bursts. These mini-Blitz can be oGCDs if one is worried about the delicate alignment of Twin Snakes/Demolish.
Nothing complex, just another thing MNK can manage in downtime to incentivize double True Strike. As for positionals- I don't mind if there's less so long as MNK remains sufficiently engaged. That was my only problem with their removal from 6.0, nothing replaced them.