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  1. #16
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    if you consider the game itself nothing, if not to have damage calculations less wobbly. But also the disadvantages are not there, so the problem does not arise in any way.
    in fact, one is attentive to the infinity of numbers on the screen to actually see that the damage changes ... Sure. Besides the fact that you are stating that reading a small 20% crit chance or 8% damage drastically changes your game... Well that's the keys, that's the game. Absolutely nothing changes on the gameplay side, but only on the calculations side (and for the better). It is one thing if the crit happened 2 times to fight while remaining in the values of the crit that gives you satisfaction or frustration (it depends on the game and the context and who receives the crit hit), it is one thing to have it so often that you don't even notice.
    1) it is not meritocratic, but it is a server that decides if you do more damage or less (as I wrote before if the crit was based on states, positions and skill combinations like souls it would make a lot more sense in a modern game)
    2) you just don't notice it if you play for the sake of playing and not to be first in the world. And even more so, if you want to be first in the world where everything is decided by randomness, it is also and only frustrating.
    So for those who play for the sake of playing absolutely nothing changes, while for those who want to be first in the world the experience is less frustrating. So I don't understand the point of wanting to complain if they eliminate bad randomness in the game
    (0)
    Last edited by Ggwppino; 08-23-2022 at 07:55 PM.