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  1. #1
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Seraph
    Main Class
    Samurai Lv 100

    Xenosys Vex Video: 6.2 Crit/Direct changes

    Xenosys Vex, a FFXIV content creator for Raiding/Hot PvE balancing Takes, made a video on his take for 6.2 Cirt/DirectHit changes with good points currently heavily related to Warrior and Samurai.




    Note: contains vulgarity

    10th Video pointing out where Samurai 6.1 changes were crap. However, when I joined FFXIV and looked at the stats it confused me since forever. Most MMO's simply stick to Crit Chance % and Crit Damage %, yet FFXIV has both fused into Critical Hit. Explained in the video, Direct Hit does indeed add more RNG then it honestly needs to.

    Coupled with how FFXIV utilize the Critical Hit stat, raid buffs used by jobs with Auto Crit skills like Warrior and Samurai won't fully be able to make the best of it, creating Anti-Synergy. A huge flaw that SE made, that we only will see sooner or later if they address it properly with the upcoming 6.2.

    " Why not split/rework the current stats into Crit Chance and Crit Damage? "
    The usual answer I get to this question = Spaghetti-Coding-limitations. It would probably fix a lot if they could, allowing more nuanced Raid and Personal buffs possibilities, they just can't. Or they won't because it destroys every calculation they done up until and it would require to much math for near no extra gain ( by gain I mean $$$ )

    As for Auto-Crits being horrible? Yes they are.
    At for least Warrior and Samurai. And there's honestly no end in sight of other jobs joining us either on that. Healers already are simplified and we see multiple jobs getting the same simplifying treatment with the " It's the Norm / Why Look surprised / You must be new / Good, about time you joined our suffering " motto/attitude, followed with feedback, complain, ignored and forget - move on and the game didn't really improve looking back to it.

    Regardless of the upcoming changes, did Auto-Crit's fix anything? No. Does it answer DPS fluctuating less? Kinda, but that really matters mostly only for Parsing which is not an FFXIV problem, that's an FFLogs problem. Call me crazy, even with my crayons, I love playing FFXIV more then I do FFLogs. I just hope the changes will do something to improve our gameplay, like Party-Comp synergy rather then just giving us more damage for the sake of more damage... but that is just my simple take on it.
    (14)

  2. #2
    Player
    Rekun's Avatar
    Join Date
    Sep 2013
    Posts
    45
    Character
    Rekun Elakha
    World
    Balmung
    Main Class
    Samurai Lv 90
    Hate to break it to you but if they don't change it with 6.2 than they are never going to change it. It's very clear that they are doubling down on the way crits are valued in the meta with the most recent added synergy between crit/direct hit buffs and attacks that auto crit.

    We've voiced our opinion and they don't care to listen, just accept that we've lost.
    (5)

  3. #3
    Player
    Dionysius's Avatar
    Join Date
    Jun 2018
    Posts
    212
    Character
    Zeack Crosse
    World
    Masamune
    Main Class
    Red Mage Lv 90
    In case people forgot, Xenosys was one of the first people to come up with the guarantee crit idea for WAR (Fell Cleave) during HW/SB. He got so annoyed by the fluctuation and with same vulgarity demanded to make it a guarantee crit.

    (It was very long time ago I don't have time to go through everything for source, but if you look for it you will find it.)
    (16)

  4. #4
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    370
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Dionysius View Post
    In case people forgot, Xenosys was one of the first people to come up with the guarantee crit idea for WAR (Fell Cleave) during HW/SB. He got so annoyed by the fluctuation and with same vulgarity demanded to make it a guarantee crit.

    (It was very long time ago I don't have time to go through everything for source, but if you look for it you will find it.)
    Well duh, instead of arguing against this change he gloated and welcomed sam into a club

    I have pretty much expressed my opinion there:

    https://forum.square-enix.com/ffxiv/...ecause-of-this
    (4)
    Last edited by Stasya; 08-21-2022 at 06:37 PM.

  5. #5
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Xenosys sucks tbh
    (21)

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    This video isn't really about whether actions that guarantee Crit or DH are bad. Whether 6.2 doesn't fix, fixes, or confers an advantage to these actions depends entirely on the formula, which we haven't been shown yet. If the Crit potency gain associated with 'surpassing' 100% is large enough, these jobs will be mandatory picks. At the very minimum, though, it's a buff.
    (3)

  7. #7
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Stop linking e-beggar videos, their opinions are awful too, if they had it their way this game would be a raidlogging minigame.
    (7)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,529
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZiraZ View Post
    Stop linking e-beggar videos, their opinions are awful too, if they had it their way this game would be a raidlogging minigame.
    ... they say without knowing that Xeno, while loud, also has adopted doing other things in the game. He loves raiding, but that's not his only thing and voiced his opinions on other topics as well - most recently housing.

    Good attempt for a strawman.
    (3)

  9. #9
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    370
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by ZiraZ View Post
    Stop linking e-beggar videos, their opinions are awful too, if they had it their way this game would be a raidlogging minigame.
    Whats general forums troll is doing here?
    (4)

  10. #10
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    in my opinion, the less rng the better. The crit rng in many modern rpgs is a legacy of the old games to give that panache in turn based games, but it's one thing to have THE lucky hit that satisfies you, it's one thing to have a random critical hit every x seconds that comes so often that you don't even notice it except with a dps meter. The critical hit as introduced in the souls would make more sense, where it happens because the monster is actually in a disadvantageous state, or you are in an advantageous position. It would make more sense to introduce combinations of skills, positions, and states than to have a rng hit. So, even if they are using methods that may be questionable, if they reduce the randomness in the game in my opinion it is better. And if they want to considerably reduce the RNG it will certainly not be a quick thing for better or for worse.
    (1)

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