Quote Originally Posted by Vedauwoo View Post
This kind of thing could be done by adding intermediate "goals" into the Raids/duties/etc.

For instance..... a "serious" party should be able to take down a given boss in a shorter amount of time than a casual party.....so gate the option for more difficult content there....

If the party is better at the game and its mechanics, they could get the option to "take on additional enemies" or "increase severity" etc..... If the party is not up to task, not geared properly, more social or casual in nature, they take the regular path and aren't even prompted for the additional difficulty.
That sounds like the way they're looking for Variant dungeons. But how would this work in normal dungeons and roulette? Given the way everyone likes to speedrun roulettes, then killing faster seems like it would be a detriment, since it would mean that party has to take on additional content. Would we see groups intentionally killing slowly just so they can avoid that extra path?