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  1. #1
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by BaconBits View Post
    Sighs in Reprisal spam.

    Laughs in Stockpiled Xenoglossys, Triplecasts, Swiftcast, Umbral Paradox and Sharpcast procs.

    Guffaws in Summoner.
    I had a FC mate who played blm for years and complained one day how he cant beat lv 50 trials solo on 80ish... i was like... why on earth?? turns out he never had the idea of using Scathe while moving and using his insta cast buffs etc xD

    Yes we really need a "move and attack OR die" check
    (2)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,427
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    So what mechanic is this actually about? The freeze mechanic used by Exdeath and the Seat of Sacrifice?
    (0)

  3. #3
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    So what mechanic is this actually about? The freeze mechanic used by Exdeath and the Seat of Sacrifice?
    I use those mechanics to run around in little circles and giggle like a schoolgirl.
    (0)

  4. #4
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    644
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nuki View Post
    i think that a large part of the player base is not intrested in battle content
    That always sounds weird to me. Thats like playing COD but you're not actually interested in shooting, you just want to see the story.. Makes no sense, mmo's have battle content
    (7)

  5. #5
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Wolwosh View Post
    That always sounds weird to me. Thats like playing COD but you're not actually interested in shooting, you just want to see the story.. Makes no sense, mmo's have battle content
    There is the thing though, COD has a story because it need something to keep people interested beyond shooting things. The story itself gives players something to do while they engage in the core part of the game: shooting things. It is very similar to how RTS games like Starcraft work.

    RPGs are the opposite. The game is the story, but it needs something to do to make it not just watching a movie, so they have combat.
    As with most story based games/rpgs, once the story is done, your typical player doesn’t keep playing. Some might, sure, but average player doesn’t keep grinding monsters once the final boss is done.

    FFXIV does exist in a weird space because it has elements of both, but the devs have data showing what the players do and develop based on that. As you see what the devs are spending resources working on, it should be clear this game favors casual single player and/or non-combat content, going so far as adding NPCs for dungeons and the island sanctuary. Combat-centric content hasn’t really evolved since 3.0 with each expac getting 3 big raids, 3 series of 8 man raids and several trials. That’s it.

    Again, in CoD, the story exists to serve the combat and make combat more interesting.
    In FFXIV, combat exists to serve the story and make it more interesting.
    (2)

  6. #6
    Player
    Thurs's Avatar
    Join Date
    May 2014
    Location
    Limsa
    Posts
    38
    Character
    Swarstyrm Thurswyn
    World
    Phantom
    Main Class
    Marauder Lv 90
    Since they made tanking all about dishing damage and not about soaking it, it's been down this road. They started with limiting then making tenacity pretty much useless (at least compared to how it was) and any materia build revolving aroudn it irrelevent. Savage has become a dps race, whatever your job. I'd be down for anything adding (back) some diversity to tanking tbh. But their policy of making the game and any feature accessible to anyone might not agree to that (especially considering how tank jobs can feel alike compared to wht they could be, say in Stormblood for instance).
    (2)
    Last edited by Thurs; 08-22-2022 at 12:38 AM.

  7. #7
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Mechanics are a detrimental thorn to the game. Whatever happen to mastering your job and using all of your skills to kill a monster? It seems my skills are measured based on how many circles I can dodge per second. Truly a shame!
    (4)

  8. #8
    Player
    Restonance's Avatar
    Join Date
    May 2019
    Posts
    65
    Character
    Odderan Gedesud
    World
    Lamia
    Main Class
    Dragoon Lv 94
    Anything that isn't just avoiding the yellow circles is too hard for the average player to do. Some actual challenge in normal content would be lovely, but we got that before and it just gets nerfed. TG Cid is a prime example.
    (0)

  9. #9
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Fendred View Post
    Sort of like the fire/ice mechanics in some trial encounters, but instead the player has to keep moving while attacking to avoid it. I think it would be a good thing to add in, as I've found that the primary cause of enrages in savage PUGS I've participated in was due to DPS or tanks stopping their damage anytime they moved, even when in proximity to the boss. This can be a control scheme thing or just a result of normal encounters not requiring a run-and-gun approach to succeed. A "speed bump" mechanic to get the players to start thinking about how they can do that before hitting end game would be better than finding out in an 8-man savage/extreme group.

    Savage encounters are one of the worst places to learn about this because the person in question doesn't know he's supposed to be attacking when moving and everyone is way too focused on mechanics to notice him. So by the time someone informs him he needs to attack while moving, it usually took four to six attempts to notice it.

    So again, a mechanic that requires movement and actions at the same time to avoid damage, kind of like the "ice" mechanic on some trials, would probably be a good addition to the game's end-game dungeon encounters, if only to get players thinking about how to do that.
    There's enough for people do learn in dungeons. It remains the starting point for learning mechs. For more advanced content, you step into trials and raids. (see: Vanaspati > Zodiark) You also start looking at some of the guides fellow players have taken the time to put together. Anytime I see people struggle in the EX / savage content, I always point them to a Mizzteq guide because the explanations are well done and better than I could do in the limited space of the chat box.

    Perhaps the problem is people aren't running the dungeons and other content enough to where they actually learn beyond the first run through. There's so much that's recycled, but people don't even realize it because they rushed through and opted for things like pvp and prae to level up. It's time for people to take some personal responsibility in all of this. I've been told I take things too seriously, but it's clear folks don't take things seriously enough or they might actually get some proper enjoyment from clearing the content with fewer problems and getting better rewards.
    (1)

  10. #10
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Those mechanics have existed since ARR in dungeons and alliance raids so I don't see how you think we're missing them now? Plus since ShB they've introduced a lot more mechs that just can't be ignored because they do result in death (Grand Cosmos fire boss being an example someone else mentioned)
    (0)

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