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  1. #1
    Player
    vinney690's Avatar
    Join Date
    May 2022
    Location
    Limsa
    Posts
    11
    Character
    Lethal Centerfold
    World
    Adamantoise
    Main Class
    Ninja Lv 80

    Some Smaller Ninja Changes

    Hey I'd like to see some smaller, manageable changes to the job that are easy to handle for square. I don't really want to see an entire class rework, Just some changes to help it maintain that ninja/assassin niche.. The Pvp ninja is really great, it definitely holds its identity well there.
    Anyway, here are some of my ideas and I'd like to hear some of yours.
    Again in not talking about a whole class rework, but just some little things to try and give us a more traditional ninja feel.

    change "throwing Knives" to a "Kunia throw" or
    "Small shuriken" after the job upgrade from Rogue.

    Maybe some rework to hide where after entering combat it wouldn't fall off but give the ninja/rogue a small evasion buff and crit buff. Probably lose the movement speed debuff too, only for the in combat version, it could be as simple as it changes to "Hidden(in combat)"

    Add a "smoke bomb" to reapply hidden and maybe make it a party buff where it lowers enemy accuracy and slightly heightens party crit.

    Something needs to be done about assassinate.. I preferred the old version where it was dream within a dream into assassinate ogcd, not losing assassinate altogether after you level high enough.

    Our Bunny Hat failed mudra isn't horrible(I kinda like him and sometimes fail on purpose just to say hi).. it just feels out of place, I'd like to see that little bunny moved to whole new job that revolves around slots/gambling like a Setzer-esq Niche from ff6.

    Anyway I'd like to hear some of your ideas! Let's talk about some small changes that wouldn't alter the class and job too much. I just feel like its identity is pulling between the ninja/rogue/assassin trope and a knife-mage/melee-caster type thing.
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    Last edited by vinney690; 08-22-2022 at 07:58 AM.

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