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  1. #1
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    364
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    What skill is required in normal raids and roulettes even at 90? You just show up and you win even if you play like an absolute candy man. Enrage and perma death has been removed long ago so there is no longer any penalty for failing or being bad anymore unless you manage to wipe. Skill issue doesn't really come into it when there is no reason for a lot of people to even bother trying. This is not something new with level 90, it's been going on for a long time now.

    Most people that play this game play it casually and simply do not care about optimal rotations or gameplay, it is also not up to you to call out if these people are bad or lazy at the game or question their gameplay, just keep your head down and focus on your own gameplay. Unless you are doing actual endgame content who cares about skill. Let them get on with it. If you think it's a slog or holding you back you can just leave and let someone else join in your place.

    If they brought back enrage or perma deaths again then maybe I could see a point to the complaint, but Yoshi is determined to make the core game as brain dead easy now as possible so he can reach more players. From the financial standpoint it makes absolute sense, why throw free money away? It is what it is, and personally I don't think it's that big of a deal.
    (3)

  2. #2
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    777
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Asako View Post
    What skill is required in normal raids and roulettes even at 90? You just show up and you win even if you play like an absolute candy man. Enrage and perma death has been removed long ago so there is no longer any penalty for failing or being bad anymore unless you manage to wipe. Skill issue doesn't really come into it when there is no reason for a lot of people to even bother trying. This is not something new with level 90, it's been going on for a long time now.

    Most people that play this game play it casually and simply do not care about optimal rotations or gameplay, it is also not up to you to call out if these people are bad or lazy at the game or question their gameplay, just keep your head down and focus on your own gameplay. Unless you are doing actual endgame content who cares about skill. Let them get on with it. If you think it's a slog or holding you back you can just leave and let someone else join in your place.

    If they brought back enrage or perma deaths again then maybe I could see a point to the complaint, but Yoshi is determined to make the core game as brain dead easy now as possible so he can reach more players. From the financial standpoint it makes absolute sense, why throw free money away? It is what it is, and personally I don't think it's that big of a deal.
    Pretty much agree. It feels like nothing in this game matter except what's going to be on the next quest (MSQ).

    Gearing it's useless
    Farming dungeons or normal content it's useless
    Learning your job have no impact because every encounter it's scripted to 1-2-3 stack or dodge Aoe.
    Etc
    (0)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,027
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Granted I believe that majority of difficulties in this game wanes the more you do certain content, maybe a small part of it does contribute to it. But imho it’s still largely due to:
    • Said player simply don’t care about improving.
    • Game rarely punishes failure; or if it does, it’s often brushed off either because your party carries you or the game gives you another means to faceroll the said punishment (Very Easy Mode)
    (0)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I don't have an issue with player skill level in casual content. When player skill is relevant, then I start caring about it. If CT raids required a skill level to clear it, then I would care about it. I hope that makes sense.

    In regards to roulettes, I really only have an issue with Alliance Raids. My issue is you can have 23 level 90s in the queue, and the one player who is level 52 will drag every single one of those players into CT. Now I get there is the limited option, the roulette isn't necessary to acquire tomes/exp, and so forth. I have even mentioned these arguments myself. However, there is just something not right about that circumstance. Not right at all. It feels extremely counterproductive towards what the devs should be focusing on: Giving the players a fun and enjoyable experience.

    I would be VERY interested in seeing the numbers of the most played instances (dungeons) in the game. Prae/Castrum and the CT raids have got to be among the top, if not the top. However, at least the devs had to decency to keep Castrum/Prae out of the standard roulettes. And by that I mean they kept it that way even after the changes. I see no reason why not to yeet CT right TF out of the alliance raid roulettes, especially considering that those raids are a requisite to so much other content in the game. Make them their own roulette an compensate players thoroughly for enduring the instance for the umpteenth time, or redesign these instances to require more than one stoned braincell to complete. I know I am not alone when I say, "Why even put Aglaia in the roulette pool?"
    (1)

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Gemina View Post
    In regards to roulettes, I really only have an issue with Alliance Raids. My issue is you can have 23 level 90s in the queue, and the one player who is level 52 will drag every single one of those players into CT. Now I get there is the limited option, the roulette isn't necessary to acquire tomes/exp, and so forth. I have even mentioned these arguments myself. However, there is just something not right about that circumstance. Not right at all. It feels extremely counterproductive towards what the devs should be focusing on: Giving the players a fun and enjoyable experience.
    The duty finder doesn't care all it cares about is making full parties however possible

    The second you start shifting the rules you end up making everyone wait longer.

    Would you have those 23 level 90 players all wait in queue for another level 90 to join that fills whatever the last spot is..

    Would you have that one level 50 player sitting g around waiting for 23 other players below level 60 to queue. .

    The best way to e courage more variety in duties is increase the rewards. If ct can be done in 12 minutes and nets you 50 times or x amount of exp. Then something like orborne. Should net you double that amount.

    But when it's the same reward regardless sof what duty you get it's no surprise people bait there ilevles and such to ensure they get the quick ones
    (4)
    Last edited by Dzian; 08-22-2022 at 02:52 AM.

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dzian View Post
    The duty finder doesn't care all it cares about is making full parties however possible

    The second you start shifting the rules you end up making everyone wait longer.

    Would you have those 23 level 90 players all wait in queue for another level 90 to join that fills whatever the last spot is..

    Would you have that one level 50 player sitting g around waiting for 23 other players below level 60 to queue. .

    The best way to e courage more variety in duties is increase the rewards. If ct can be done in 12 minutes and nets you 50 times or x amount of exp. Then something like orborne. Should net you double that amount.

    Butbwueb it's the same reward regardless sof what duty you get it's no surprise people bait there ilevles and such to ensure they get the quick ones
    I am not one to gripe without offering a solution, and I did so. I said either yank the CT raids out of the roulette and make them their own roulette along with thoroughly compensating the players who are beyond its requirements, or redo them completely. Again, I will say if these instances were fun to run, this would not be a problem. And while even the instances that players find the most fun can become trite and tiresome through repetitiveness, this is still less likely to happen if all the instances within a roulette are truly randomized. The bigger the level discrepancy gets between lv50 and max level, this worse this gets. Like I said before, "Why even put Aglaia in the roulette?" What are the odds that 24 players using the roulette will all be level 90? Seriously?

    This issue has bled into Raid roulette as well, as more often than not you are being thrown into Alexander. It is not as bad as alliance raids, but it is quickly headed in the same direction. It is also not as bad because many of the Alexander raids still require brain cells as many mechanics are still relevant, and can be a fun experience to have with the newer players. Even today, Cruise Chaser still wipes groups when he's <5%, and it is an absolutely wonderful humbling experience for players who decide to take their foot off the gas pedal too soon.

    Personally, I would GLADLY wait another 20 minutes in the queue to get an instance that takes 30-40 minutes to complete. And that is an easy decision too. 10 times out of 10 I would take that over getting CT yet again in the roulette. Trust me, when content is actually fun to do, rewards are a second thought. They are the hot fudge under yummy ice cream.
    (0)

  7. #7
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,013
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Also, in the case of ARs, anything outside CT is optional and many people have not unlocked additional raids.
    (3)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Toutatis View Post
    Also, in the case of ARs, anything outside CT is optional and many people have not unlocked additional raids.
    An addendum to that, many high level players will also lower their ilvl on purpose to force CT, which adds to the frustration of seeing it. I think a lot of the complaints about CT would start dropping if the ilvl cheese was dealt with. I despise seeing CT in a full 24 man of high level players. I'm okay with CT if I see that glorious New Player Bonus kick in, since I know the roulette didn't get cheesed for it. But otherwise I have to assume it was cheesed unless a relic questline has been added for the expansion. Look at how many times people had to run CT back for the Resistance Weapons for an example. <_<
    (1)

  9. #9
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,013
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by RyuDragnier View Post
    An addendum to that, many high level players will also lower their ilvl on purpose to force CT, which adds to the frustration of seeing it. I think a lot of the complaints about CT would start dropping if the ilvl cheese was dealt with. I despise seeing CT in a full 24 man of high level players. I'm okay with CT if I see that glorious New Player Bonus kick in, since I know the roulette didn't get cheesed for it. But otherwise I have to assume it was cheesed unless a relic questline has been added for the expansion. Look at how many times people had to run CT back for the Resistance Weapons for an example. <_<
    No new player means nothing. People can be levelling different jobs, going after another relic weapon, doing WT or just queue for CT to go with a friend.
    (3)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,864
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Toutatis View Post
    No new player means nothing. People can be levelling different jobs, going after another relic weapon, doing WT or just queue for CT to go with a friend.
    I mean that’s another flaw of the roulettes, why is CT so prioritised with other areas, we don’t need CT to be on wonderous trails, we don’t need the repeatable step of the ShB relic to require CT clears

    Levelling alt jobs is sort of fair but we dont need even half this amount of incentives to run CT on top of it being the only required alliance raid
    (1)

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