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  1. #1
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sephrick View Post
    So we all know what's rolling down the pipeline. Patch 1.23 will usher in the beginnings of some cataclysmic event that will pave the way for 2.0's map changes.

    Though this plan also brings up one of the biggest immersion-breaking features of gaming history: the deflation of suspense by the knowledge that -- no matter what happens -- our character will survive.

    What are the real world chances of survival?

    That's why I propose a 50% wipe. SE randomly selects 50% of the current population and deletes those characters as victims of the 2.0 cataclysm. SE can honor the fallen of each world with graveyard with tombstones for each person from that world.

    Pros:
    - Immersion boost. The story will matter more if it may be the end for your character.

    - All those people releveling will mean there's more potential fellow teammates for new players.

    - Gil sink. Think of all the Gil that will suddenly be out of circulation!

    - Potential elimination of RMT, botters and exploiters. I'm not saying SE should "target" anyone, but SE can't help it where the magic spaceship happens to fall.

    - Population redistribution. With half the current player base plus new players starting fresh, it's the best way to move people out of Ul'dah in a natural way.

    - Economic restructuring. There will be a greater demand for mid level gear and fewer people competing to sell it meaning an actual product-based economy can form.

    - The gift of challenge! Logging on after the 2.0 servers go online will be like Chistmas morning. Those lucky player not only get a unique one-time tombstone but also get to experience the challenge of leveling all over again in 2.0's slower pace. Also, they receive the additional boon of experiencing the new storyline as it was meant to be. Think of how boring it will be for those who can just blow through it with capped characters.

    Cons:

    - A few whiners might QQ over SE giving them a chance to experience the journey from start to endgame again. After all, MMOs are all about the journey and not about the end whatsoever.

    It's obvious that nothing but good can come from this. Let's let SE know we want to ride the immersion train to 2.0!!!
    Let's dissect your idiotic opinion, placing the notion (the correct notion) of your troll to the side.

    So we all know what's rolling down the pipeline. Patch 1.23 will usher in the beginnings of some cataclysmic event that will pave the way for 2.0's map changes.
    Sure.

    Though this plan also brings up one of the biggest immersion-breaking features of gaming history: the deflation of suspense by the knowledge that -- no matter what happens -- our character will survive.
    How is this immersion breaking? Wouldn't losing everything you've worked hard for be immersion breaking? The fact that you can get ahead of the game by playing 2.0 is the reason people even play a game that went from pathetic to okay and hopefully become something great.

    What are the real world chances of survival?
    Survival? This is a FF MMORPG, not DayZ.

    That's why I propose a 50% wipe. SE randomly selects 50% of the current population and deletes those characters as victims of the 2.0 cataclysm. SE can honor the fallen of each world with graveyard with tombstones for each person from that world.
    And lose 50% of the population? What is the chance that any of those people would stay? Assuming they all have a bit of time and money into the game it is probably close to 0.

    Pros:
    - Immersion boost. The story will matter more if it may be the end for your character.
    You need a grasp on immersion before you can start throwing it around. Even using it points out that you're an obvious troll.

    - All those people releveling will mean there's more potential fellow teammates for new players.
    Yes, at the loss of other teammates...you know, because they won't be there...because they left to go to a game that didn't screw them.

    - Gil sink. Think of all the Gil that will suddenly be out of circulation!
    Finding it hard to make money?

    - Potential elimination of RMT, botters and exploiters. I'm not saying SE should "target" anyone, but SE can't help it where the magic spaceship happens to fall.
    So you're saying SE shouldn't target RMTs? Instead they should target 50% of the population and hope that no one gets screwed over?

    - Population redistribution. With half the current player base plus new players starting fresh, it's the best way to move people out of Ul'dah in a natural way.
    Ul'dah is a natural main city, it is the least confusing out of all the cities; easiest for most people to get around. Also, you are assuming the 50% would be coming back...when they won't be.

    - Economic restructuring. There will be a greater demand for mid level gear and fewer people competing to sell it meaning an actual product-based economy can form.
    The demand for gear will already be there with the new player base, so all they'd be creating is a diminished demand for high level gear.

    - The gift of challenge! Logging on after the 2.0 servers go online will be like Chistmas morning. Those lucky player not only get a unique one-time tombstone but also get to experience the challenge of leveling all over again in 2.0's slower pace. Also, they receive the additional boon of experiencing the new storyline as it was meant to be. Think of how boring it will be for those who can just blow through it with capped characters.
    Wow, really starting to piss me off with all this obvious trollness.

    Cons:

    - A few whiners might QQ over SE giving them a chance to experience the journey from start to endgame again. After all, MMOs are all about the journey and not about the end whatsoever.

    It's obvious that nothing but good can come from this. Let's let SE know we want to ride the immersion train to 2.0!!!
    Ahh, and then the release, this is where the OP admits he is a troll, maybe looking to get his thread on the top thread list? Are people going to give him the satisfaction? Probably.
    (10)

  2. #2
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    I feel like a lot of these threads turn into those awkward Facebook joke posts where all the grandmothers miss the sarcasm/punchline and take it seriously, and then actively voice their discontent.
    (2)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #3
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Not sure if troll or not...

    Just in case it was actually the OP's opinion:
    I can assure you that most paying costumers would leave and never come back after getting the characters deleted they worked on for 2 years, me included.

    I plan to make an additional new character when 2.0 hits to experience the story from the start anyways and I know plenty of other people who plan on doing the same, so more than enough people for new players to play with.
    (2)

  4. #4
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Looks like you thought about this, but not no, but HELLLLLLLLLLL NO!!
    (2)

  5. #5
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    (13)

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Randomly destroying characters people have worked over a year and a half on?
    (2)

  7. #7
    Player
    Titans's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    172
    Character
    Chris Davis
    World
    Excalibur
    Main Class
    Leatherworker Lv 80
    Why did I just waste my time reading this thread? Do you seriously think that SE would risk losing it's long time fan base for this game for you up and new coming gamers. I think not. Those of us that played this game when it was at it worst deserve to to keep our character data. Don't enter into a game and you are behind the rest of us, and ask for our character data to be swipe for you. Keep that idea to yourself
    (2)

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    dear sephrick.

    stop wasting forum space

    Signed: Jynx
    (3)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Lol at people taking this thread seriously.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Sephrick View Post
    So we all know what's rolling down the pipeline. Patch 1.23 will usher in the beginnings of some cataclysmic event that will pave the way for 2.0's map changes.

    Though this plan also brings up one of the biggest immersion-breaking features of gaming history: the deflation of suspense by the knowledge that -- no matter what happens -- our character will survive.

    What are the real world chances of survival?

    That's why I propose a 50% wipe. SE randomly selects 50% of the current population and deletes those characters as victims of the 2.0 cataclysm. SE can honor the fallen of each world with graveyard with tombstones for each person from that world.

    Pros:
    - Immersion boost. The story will matter more if it may be the end for your character.

    - All those people releveling will mean there's more potential fellow teammates for new players.

    - Gil sink. Think of all the Gil that will suddenly be out of circulation!

    - Potential elimination of RMT, botters and exploiters. I'm not saying SE should "target" anyone, but SE can't help it where the magic spaceship happens to fall.

    - Population redistribution. With half the current player base plus new players starting fresh, it's the best way to move people out of Ul'dah in a natural way.

    - Economic restructuring. There will be a greater demand for mid level gear and fewer people competing to sell it meaning an actual product-based economy can form.

    - The gift of challenge! Logging on after the 2.0 servers go online will be like Chistmas morning. Those lucky player not only get a unique one-time tombstone but also get to experience the challenge of leveling all over again in 2.0's slower pace. Also, they receive the additional boon of experiencing the new storyline as it was meant to be. Think of how boring it will be for those who can just blow through it with capped characters.

    Cons:

    - A few whiners might QQ over SE giving them a chance to experience the journey from start to endgame again. After all, MMOs are all about the journey and not about the end whatsoever.

    It's obvious that nothing but good can come from this. Let's let SE know we want to ride the immersion train to 2.0!!!
    I think they should just have everyone start from the beginning, though, I like my idea better. Everyone starts with x gil, their gear, but all level 1.
    (0)
    Last edited by Rokien; 06-05-2012 at 06:52 PM.

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