Are you seriously insinuating Naoki Yoshida is lazy? You should use your skull before you type. That is one of the most absurd things I have read this year.Excuses for being lazy and stay in the comfort zone where you as a dev can tell people to stop play the game and comeback every 3-4 months, but hey if you have a house the discourse changes. Genshin as a example I had 4 events stacked (fully voiced, new mechanics, new maps to explore, new dungeons, new trails etc even if the mobs are reused) and 2 days ago a web designed event full of rewards and with pretty art style.
What we have here? nothing besides talk to NPC Y - >Z get your swimsuit (once again appealing to RP community) and see you later next year with the same stuff or in 3-4 months later with the same "event" from the last decade.
Encouraging breaks has been a thing since FFXI. They still display a message about it when logging into that game.
Half the people complaining about the cap don't even need the gear. If you're not into savage, then you're fine with crafted / pentameld gear. The content one ends up doing retains enough of a challenge for a while. It's not like you can even upgrade the new tome gear right away (unless you're doing savage).




I would not say the dev team is lazy. But, I would say that they are inefficient. After all, Japanese companies are known to value looking busy over actually being productive.
This. Or to make you run content in general when you need something. Cause think about it like this.
You're a new player, level 50+. If you can amass a large amount of allagan tomestomes(yes, just the regular ones), then every time you finish an expansion you can automatically buy your new gear. Excluding weapons, 2k tomes is about half of what you'd need for a single job. With the limits you can either gain it naturally through the dungeons in msq you'll have to do regardless or you can hop in a few roulettes that give bonus amounts of tomes.
I kind of like the limits on most currencies. It makes me feel like not even the veterans can get away with not doing anything if they want to spend it.
Yoshida quotes and their disastrous consequences on ff14 discourse.
Tomestone limits are there to avoid stockpiling and restrict player advancement to a degree. This can have good or bad consequences depending how you look at it. While you don't want people to save up and buy everything on day 1, it also becomes a QoL issue to have essentially wasted rewards. (and they do pile up, even on casual play).
It hardly discourages "intense" play, for example, most crafters worth their salt have about a gazillion collectables ready so they can get all recipe books as soon as the patch drops. And maybe that's part of the reasoning why the limit got extended in 6.2





Weekly restrictions on the new tomes are fine, if not ideal, but they really should raise the maximum. All it does now for anything not restricted is cause players to need to go do pointless tome dropping if they don't want to keep seeing all the annoying red messages.
I'm super happy they're doubling scrip maximum. It's very annoying when trying to do the week's Custom Deliveries to need to drop scrips between the two recipients.
Good to see the other point of view, didn't know about end game stuff since I haven't reached it yet.
So, would it be a better suggestion to just ask for a double size increase in general armory space?
To buy all level 50-80 poetic gear, and not having to stress about storage so much?
I see they buffed ring storage to 50x slots. Fair (and forced I assume) since there's 2 ring finger slots.
But the other gear tabs are still capped at 35 slots.
The game has 20 jobs +7 doh +3 dol.
The only practical way to save any space, is to level each job equally, giving them generic gear of war/magic, and update it every 10 levels or so.
Same with doh/dol gear. In theory you can say "just level them equally too", so you need only the current(old) gear set and new next set.
Who really does that though? Or should we be forced to do so?
Sure there's the option of "do one gear set job/doh/dol at a time from 1-90", but that's so unefficient,
and expensive to salvage old gear every 5-10 levels and slap on new. Especially with crafting.
I mean 35 slots??
There's 20 jobs!!
You can't even have 2 items per job! Only one saved gear set, or you're out of space.
Is that too some genius financially motivated design that I don't get?
It's made to... keep the economy and trade running? To create demand and supply by forcing people to desynth/delete gear and obtain/buy/craft new items?
Why can't we just get a 100 slot armor tabs? Even that would barely be enough.
20 jobs (x3), 1 current gear, 1 next best gear waiting, 1 glam, that's 60 slots gone instantly.
Plus 10 doh/dol jobs, old/new gear x2 20 more slots.
80/100 filled up just like that.
Please give us more space already...
"SE: we did. It's over here (insert mogstation link), for just a smol monthly fee."
That too is such a slap in the face. This is so low.
You rent space. At least in path of exile I pay for stash tabs, I own them for life.

This is the best suggestion here, i would rather pay 1 single payment for lifelong extra inventory rather than additional monthly fee, well A man can dream
Well they are increasing the crafter/gathering scrip cap from 2000 to 4000 in this upcoming patch. I'm surprised people are just glancing over that.



It'd be nice if they removed the 2k cap on Poetics; if you decide to level a new class you're liable to accrue massive amounts of excess (wasted) tomestones just because you forgot to go spend them.
Besides that... go spend your tomestones, you dingbats.
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
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