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  1. #1
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by BRVV View Post
    OR they want you to run content once a week so you have to stay subscribed
    This. Or to make you run content in general when you need something. Cause think about it like this.

    You're a new player, level 50+. If you can amass a large amount of allagan tomestomes(yes, just the regular ones), then every time you finish an expansion you can automatically buy your new gear. Excluding weapons, 2k tomes is about half of what you'd need for a single job. With the limits you can either gain it naturally through the dungeons in msq you'll have to do regardless or you can hop in a few roulettes that give bonus amounts of tomes.

    I kind of like the limits on most currencies. It makes me feel like not even the veterans can get away with not doing anything if they want to spend it.
    (1)

  2. #2
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    776
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kes13a View Post
    the point, I believe, is that despite your wishes, they do not want or expect you to live to play, such as some of the systems WoW inserted over the years where it made it to where a game was a job.

    they want you to occasionally go outside, touch grass etc.not game 24/7 farming tomes.
    The poetics cap with 2k is on that actualy more disruptive than helping. Since instead of wasting tokens and being forced to farm them afterward, a larger buffer would aid those people more as they no longer will for forced into spending on things they dont need, and can instead wait at using them. This might not help the endgame on their side, but all the way until EW completion, that doesnt matter anyway since you can only use poetics. But on that they are already helped since at some point those poetics will be usable again.
    (6)

  3. #3
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    the point, I believe, is that despite your wishes, they do not want or expect you to live to play, such as some of the systems WoW inserted over the years where it made it to where a game was a job.

    they want you to occasionally go outside, touch grass etc.not game 24/7 farming tomes.
    It does the opposite it would seem. With the way things are structured now, you need to cap out your tomes every week or there is no way to catch up later. If you miss a week you can't just play a little longer to grind out and catch up to where you would have been. It forces you to be there and playing to cap out every week or you're going to be behind for another 2 patches till the next tomes drop.
    (4)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kes13a View Post
    the point, I believe, is that despite your wishes, they do not want or expect you to live to play, such as some of the systems WoW inserted over the years where it made it to where a game was a job.

    they want you to occasionally go outside, touch grass etc.not game 24/7 farming tomes.
    A 900 weekly cap is ~130 tomes a day which is an expert and a few other roulettes. That's definitely not "no lifer" status. It would actually incentivize people to touch the 5678, trials, normal raid etc etc instead of just doing an Expert a day.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Bukachu's Avatar
    Join Date
    Jul 2022
    Posts
    313
    Character
    Buka Chu
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kes13a View Post
    they want you to occasionally go outside, touch grass etc.not game 24/7 farming tomes.
    LMAO.

    FFxiv has the level of grinds to which wow could never compare.

    that aside, wow's issue was things being timegated and limited, and when game was at its peak there were close to no timegates, everyone was allowed to play at their own pace.

    if FFxiv really wanted to let players go outside, and take breaks from the game, they're rework their housing system, where if u unbsub for 2 months all your items including your house goes poof with 0 refunds.
    (0)

  6. #6
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,433
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    We forget about spending these tomes, so let us carry fifty times as much so we can forget about them for even longer.
    (3)

  7. #7
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    This has been requested an uncountable amount of times over the last 9 years. The cap is there for multiple reasons but primarily to extend content relevance in increase player engagement over the weeks and months between patches. It's also there to balance the gap between those who have infinite playtime, and those with limited playtime, similar to the rested bonus for EXP. Don't expect any change here, or at least not major change.
    (2)
    Don't touch me there

  8. #8
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Arrhin View Post
    It's also there to balance the gap between those who have infinite playtime, and those with limited playtime, similar to the rested bonus for EXP. Don't expect any change here, or at least not major change.
    This is almost certainly a huge factor; it would be if I were the game designer here.

    The fact that the tomestones are capped per week -- and that there's a finite amount you can stockpile -- means that you don't have one person who's currently unemployed playing for 140 hours a week and someone else who's only able to put in like 6 hours for raid plus another 2-3 for roulettes over the course of the week do not have a massive gear gap between them.

    Quote Originally Posted by Skivvy View Post
    For a game that allows you to level all jobs on a single character, at the very least, I'd like to see the cap applied individually to all jobs. That way you can actually work on gearing several jobs at once via tomes vs. just a single piece each week. If a separate cap for all jobs is too much for them, they could have it be a separate cap for each job type (healer, tank, ranged Physical, etc).
    Anything else aside, I feel like this would cause more headaches than it solved, in some ways. To elaborate...

    When the new raid tier launches, let's say I want to go get my tomestones. Obviously, the best way to do this is with my daily roulettes! I heal -- and this tier (and next tier) I've been going as sage because my co-healer would like to AST.

    My friend, in a separate static, is also a healer main.

    Right now, I can swap to tank (I'm omni-90), he can be a healer (as he is not omni-90), and we can still run all of our daily roulettes together once the new tier lands and daily roulettes are, y'know, a thing again. Even Expert, Leveling, etc.

    But if the tomestones could only apply to the job you earned them on -- or even the role you earned them on -- we'd both need to do our roulettes specifically as healers. Thus, I could do Alliance, Normal Raid, and Trial roulettes with him... and then we'd need to part ways.

    Moreover, right now, if I need tomestones for healer gear but I see that a given roulette is "tank in need", I can swap to a tank -- thus filling the role that roulette is short on/most desperately needs -- and still get the tomestones that I'll be using as a healer. If I had to run the roulette as healer to get tomestones for healer, then the adventurer in need bonus is basically irrelevant to me... or to anyone else trying to get tomestones for a specific job.
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #9
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Packetdancer View Post
    Anything else aside, I feel like this would cause more headaches than it solved, in some ways. To elaborate...

    When the new raid tier launches, let's say I want to go get my tomestones. Obviously, the best way to do this is with my daily roulettes! I heal -- and this tier (and next tier) I've been going as sage because my co-healer would like to AST.

    My friend, in a separate static, is also a healer main.

    Right now, I can swap to tank (I'm omni-90), he can be a healer (as he is not omni-90), and we can still run all of our daily roulettes together once the new tier lands and daily roulettes are, y'know, a thing again. Even Expert, Leveling, etc.

    But if the tomestones could only apply to the job you earned them on -- or even the role you earned them on -- we'd both need to do our roulettes specifically as healers. Thus, I could do Alliance, Normal Raid, and Trial roulettes with him... and then we'd need to part ways.

    Moreover, right now, if I need tomestones for healer gear but I see that a given roulette is "tank in need", I can swap to a tank -- thus filling the role that roulette is short on/most desperately needs -- and still get the tomestones that I'll be using as a healer. If I had to run the roulette as healer to get tomestones for healer, then the adventurer in need bonus is basically irrelevant to me... or to anyone else trying to get tomestones for a specific job.
    Gonna be honest with ya here, I don't think I thought too far ahead on that. LOL. If there was a way to be able to allocate your run towards a job of your choosing, I think that could alleviate the issues above, but I feel like that would also push it into the 'too complicated and confusing' territory.
    (0)

  10. #10
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    For a game that allows you to level all jobs on a single character, at the very least, I'd like to see the cap applied individually to all jobs. That way you can actually work on gearing several jobs at once via tomes vs. just a single piece each week. If a separate cap for all jobs is too much for them, they could have it be a separate cap for each job type (healer, tank, ranged Physical, etc).
    (2)

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