As much as it sucks having two dungeons, I’ll gladly take this vs having that horribly depressing dungeon in it.
That was my drop dungeon as it was depressing and made me feel horrible when done. This saves me the 30 min lockout.
As much as it sucks having two dungeons, I’ll gladly take this vs having that horribly depressing dungeon in it.
That was my drop dungeon as it was depressing and made me feel horrible when done. This saves me the 30 min lockout.
Why? It's beautiful. Map 1 and 2 are stunning, way better than anything Eorzea offers sightseeing wise imo.
Then again i'm one who sees beauty in collapsed civilizations and destruction. Maybe that is why i love Fallout so much (not 4th)![]()
So... everything has to be happy and smiling for players not to quit? I start to understand the EW writing team...
Will put you on ignore if you can't form a logical argument but argue nonetheless
Remember when Expert Roulette wasn't a coin flip past X.1? Pepperidge Farm remembers.
Not surprising, still disappointing.
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other sides of the coin are valid opinions to have too. i just feel after playing this game since 2013 i have a pretty good feeling internally for what seem like requests that would be fulfilled and which won't. that's all. and this is one request where i just don't see them moving or budging on it.
while yes they have adjusted things that have been seemingly "set in stone" more and more these days, expert roulette has had this same complaint over and over and over again every patch. I guess we'll see if they finally decide to change it or not, but all the stink before hasn't done much up til now.
Last edited by DrWho2010; 08-20-2022 at 06:37 AM.
Putting on my game-developer/designer hat for a moment...
I strongly suspect that if you just add all the capped dungeons to a single roulette, people do not actually run that roulette more often. Meaning that as the expansion ages, the endgame dungeons will fill more slowly for folks just now getting there because you're spreading (hypothetically) the same number of roulettes being run across more dungeons. By splitting it into two -- the level 90 capstone and the current expert -- you can double-dip on the people who routinely run all their roulettes daily, using them to fill out the party for two runs of the endgame dungeons, rather than just one.
Moreover, for folks that don't raid, the expert roulette being limited to the most recent two dungeons keeps some focus on the dungeons likely to drop more useful gear for those folks, meaning they can run those dungeons more readily (as there's a separate pool dedicated to filling parties out for specifically those dungeons).
I get tired of the same two dungeons in Expert roulette myself as an expansion ages, but I can absolutely see reasons for this from a design standpoint.
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Regarding the original topic, I'm not a fan of this change either. I scrolled through the patch notes and kinda just... looked at the dungeon list and felt sad. Expert already sucked, but at least there was the potential for variety. Not anymore, I guess. Oh well. Just ANOTHER roulette I won't bother doing from here on out. Put it in the pile with alliance raid roulette (aka crystal tower roulette), leveling roulette when I don't need exp (because 90% of the time it's COPPERBELL MINES), msqr (literally no reason to do this unless you're leveling, and even then I have to really hype myself up to do it), 50607080 roulette (aka snowcloak roulette) and normal raid roulette ever since I unlocked HW raids, because now all I get is Alexander 2, aka the hallway add fiesta.
Literally the term roulette is a misnomer in this game; all I get every day are the same handful of unfun dungeons and raids from that cursed part of the game where your kit is total trash and your party are free-trial bots who run into walls. I literally had a copperbell the other day (again!) and the tank and healer had nearly the same gibberish name and both immediately turned around and left the dungeon without saying a word. Literal bots that queued into the general queue by mistake. The DPS and I just stared at each other. I waited 12 minutes in queue for that. To hell with it!
I agree with everything else you wrote, but I wanted to quote this part because as someone who doesn't do high end content, I still find current-dungeon gear basically worthless stat-wise since the buyable crafted sets are better (and they also get pretty affordable after like, 3 days of people undercutting each other), and even the stuff I acquired in the previous patch will be better. Someone returning to the game after a looooong break might try and farm that stuff but they'd be better off just earning gil and buying a crafted set from the previous patch and then augmenting it in Radz At Han.Moreover, for folks that don't raid, the expert roulette being limited to the most recent two dungeons keeps some focus on the dungeons likely to drop more useful gear for those folks, meaning they can run those dungeons more readily (as there's a separate pool dedicated to filling parties out for specifically those dungeons).
It's always really disappointing too. I get why it's done, to keep crafted gear relevant, but it sucks when a new dungeon comes out and literally everything in it is vastly inferior to the stuff you just bought on the market or casually acquired last patch. I'm really not sure who that gear is intended for.
Last edited by Avoidy; 08-20-2022 at 07:18 AM.
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