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Thread: Expert Dungeons

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  1. #1
    Player Reap00's Avatar
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    Riamara Skye
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    Marilith
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    Quote Originally Posted by DrWho2010 View Post
    if you don't like expert roulette don't do expert roulette. there are many other ways/methods to obtain casuality tomestones for weekly capping. hunts/treasure maps/deep dungeon/HoH, etc etc.
    That makes to much sense man. Stop that.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by Reap00 View Post
    That makes to much sense man. Stop that.
    Again why should people deprive themselves of content just because of squares bad game design

    Nobody likes the two dungeons in the expert, the two camps are basically
    -fix it to include all 90 dungeons
    -eh I don’t really care

    Nobody is arguing that 2 dungeons in a roulette is good game design so maybe they could fix it rather than just say “how bout you have even less of the very lacklustre level 90 content”
    (6)

  3. #3
    Player
    Striker44's Avatar
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    Elmind Exilus
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    Gilgamesh
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    Quote Originally Posted by Supersnow845 View Post
    Again why should people deprive themselves of content just because of squares bad game design

    Nobody likes the two dungeons in the expert, the two camps are basically
    -fix it to include all 90 dungeons
    -eh I don’t really care

    Nobody is arguing that 2 dungeons in a roulette is good game design so maybe they could fix it rather than just say “how bout you have even less of the very lacklustre level 90 content”
    Actually, there have been a few posts here already specifically pointing out why it makes sense and can be beneficial from a design standpoint. It also helps if your posts stop claiming opinions as facts. You aren't an arbiter of what is good, bad, or "lacklustre" (sic).
    (0)

  4. #4
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by Striker44 View Post
    Actually, there have been a few posts here already specifically pointing out why it makes sense and can be beneficial from a design standpoint. It also helps if your posts stop claiming opinions as facts. You aren't an arbiter of what is good, bad, or "lacklustre" (sic).
    The only person I’ve seen explaining how it’s good game design about milking roulette clearers for more level 90 dungeons is a fair enough point but it’s not really beneficial to the player and I’ve yet to see a player argue it’s good design from the player perspective

    And lacklustre is my opinion, though since we are in the middle of one of the worst content droughts we have ever been in I don’t think that’s an unpopular opinion at all
    (3)

  5. #5
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    Quote Originally Posted by BRVV View Post
    Does a FFXIV dungeon really make you depressed?
    Absolutely. That's the whole purpose of its storyline.

    It works for that moment in the MSQ, perhaps – I still think it feels a bit disjointed having these "new stories" being told at the climax of another – but still, the gloomy mood fits that part of the larger story.

    Still, that doesn't mean I want to experience it over and over in a roulette. It feels too heavy for that casual play setting, and is better kept to small doses.

    (I have to wonder whether it could have worked better if they skipped having a final MSQ dungeon, proceeded straight to the final trial, and had three sidequest dungeons instead of two.)


    Quote Originally Posted by Striker44 View Post
    "lacklustre" (sic).
    That's not a typo, that's the correct spelling for UK English.
    (2)

  6. #6
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by Iscah View Post
    That's not a typo, that's the correct spelling for UK English.
    TBH I didn’t even realise he was discussing my spelling of it, I thought he was insulting my word choice
    (0)

  7. #7
    Player
    BRVV's Avatar
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    Viz Vale
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    Quote Originally Posted by Iscah View Post
    Absolutely. That's the whole purpose of its storyline.
    FFXIV has one of the most happy stories i know. In that dungeon death and disease as well as things like mercy killings are just said not shown and we don't even have to do anything bad.

    Stories that are way more depressing than FFXIV off the top of my head:
    1) Games:
    - Shin Megami Tensei: Devil Survivor
    - Final Fantasy X
    - Silent Hill 2
    - Persona 3
    2) Shows:
    - Elfenlied
    - Ajin
    - Invincible
    - American Horror Story (all)
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

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