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Thread: Expert Dungeons

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  1. #1
    Player
    Vahlnir's Avatar
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    Dec 2013
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    Tent In the Middle of Nowhere
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    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DrWho2010 View Post
    if you don't like expert roulette don't do expert roulette. there are many other ways/methods to obtain casuality tomestones for weekly capping. hunts/treasure maps/deep dungeon/HoH, etc etc.
    I do exactly that. I run most everything BUT expert roulette. That doesn't mean it's well designed, however. A "roulette" shouldn't consist of only 2 dungeons. I felt the same way about MSQ roulette before the changes. Like someone else said, why bother making a roulette for 2 instances?
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    Personal Housing
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  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
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    1,196
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    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    I do exactly that. I run most everything BUT expert roulette. That doesn't mean it's well designed, however. A "roulette" shouldn't consist of only 2 dungeons. I felt the same way about MSQ roulette before the changes. Like someone else said, why bother making a roulette for 2 instances?
    I haven't been playing for long enough to understand why we don't have a single Dungeons roulette instead of the current Leveling/x0/Expert/… split.

    In the case of the MSQ roulette, I think it's obvious why those instances have been split out from the other roulettes: they're completely out of line with the typical dungeon or trial, with their lengthy, unskippable cutscenes. I want some choice whether I sit through all that, without having to take a penalty.

    I can't see how that reasoning applies to Leveling vs. 50/60/70/80 vs. 90 vs. Expert, though. For anything with five dungeons or fewer, I could just select them all by hand if that's the specific content I wanted to run.
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